Category Archives: environment

Eva Jablonka, Marion J. Lamb, “Traditions and Cumulative Evolution: How a New Lifestyle is Evolving”, 2017 (Review 2022, 2023)

(Last change: July 13, 2023)

(The following text was created from a German text with the support of the software deepL.)

CONTEXT

This is a short review of an article from Eva Jablonka, Marion J. Lamb from 2017 talking about their book „Evolution in vier Dimensionen. Wie Genetik, Epigenetik, Verhalten und Symbole die Geschichte des Lebens prägen (Traditions and cumulative evolution: how a new lifestyle is evolving)“, Stuttgart, S. Hirzel Verlag, published in 2017. There was an earlier English edition (2005) with the title „Evolution in Four Dimensions: Genetic, Epigenetic, Behavioral, and Symbolic Variation in the History of Life“, MIT Press. MIT Press comments the 2005 English edition as follows: „Ideas about heredity and evolution are undergoing a revolutionary change. New findings in molecular biology challenge the gene-centered version of Darwinian theory according to which adaptation occurs only through natural selection of chance DNA variations. In Evolution in Four Dimensions, Eva Jablonka and Marion Lamb argue that there is more to heredity than genes. They trace four „dimensions“ in evolution—four inheritance systems that play a role in evolution: genetic, epigenetic (or non-DNA cellular transmission of traits), behavioral, and symbolic (transmission through language and other forms of symbolic communication). These systems, they argue, can all provide variations on which natural selection can act. Evolution in Four Dimensions offers a richer, more complex view of evolution than the gene-based, one-dimensional view held by many today. The new synthesis advanced by Jablonka and Lamb makes clear that induced and acquired changes also play a role in evolution.

The article (in German) was published in pp. 141-146 in: Regina Oehler, Petra Gehring, Volker Mosbrugger (eds.), 2017, Series: Senckenberg Book 78, “Biologie und Ethik: Life as a Project. Ein Funkkolleg Lesebuch”, Stuttgart, E. Schweizerbart’sche Verlagsbuchhandlung (Nägele u. Obermiller) and Senckenberg Nature Research Society.

Main Positions extracted from the Text

Preparing an understanding of the larger text of the book the author has tried to extract the most important assumptions/ hypotheses from the short article:

  1. There is an existing ‘nature’ as a variable quantity with ‘nature-specific’ properties, and
  2. in this nature there are biological populations as a ‘component of nature’, which appear as ‘environment’ for their own members as well as for other populations themselves.
  3. Populations are themselves changeable.
  4. The members of a biological population are able to respond to properties of the surrounding nature – with the other members of the population as a component of the environment (self-reference of a population) – by a specific behavior.
  5. A behavior can be changed in its form as well as related to a specific occasion.
  6. Due to the self-referentiality of a population, a population can therefore interactively change its own behavior
  7. interact variably with the environment through the changed behavior (and thereby change the environment itself to a certain extent).
  8. It turns out that members of a population can recall certain behaviors over longer periods of time depending on environmental characteristics.
  9. Due to differences in lifespan as well as memory, new behaviors can be transferred between generations, allowing for transmission beyond one generation.
  10. Furthermore, it is observed that the effect of genetic information can be meta-genetically (epigenetically) different in the context of reproduction, with these meta-genetic (epigenetic) changes occurring during lifetime. The combination of genetic and epigenetic factors can affect offspring. The effect of such epigenetically influenced changes in actual behavior (phenotype) is not linear.

WORKING DEFINITIONS

For the further discussion, it is helpful to clarify at this point which are the basic (guiding) terms that will shape the further discourse. This will be done in the form of ‘tentative’ definitions. If these should prove to be ‘inappropriate’ in the further course, then one can modify them accordingly.

Three terms seem to play a role as such guiding terms at this point: ‘population’, ‘culture’ and – anticipating the discussion – ‘society’.

Def1: Population

Population here is minimally meant to be such a grouping of biological individuals that form a biological reproductive community (cf. [1])

Def2: Culture

In common usage, the term ‘culture’ is restricted to the population of ‘people’. [2] Here the proposal is made to let ‘culture’ begin where biological populations are capable of minimal tradition formation based on their behavioral space. This expands the scope of the concept of ‘culture’ beyond the population of humans to many other biological populations, but not all.

Def3: Society

The term ‘society’ gains quite different meanings depending on the point of view (of a discipline). Here the term shall be defined minimalistically with reference to the effect that biologically a ‘society’ is minimally present if there is a biological population in which ‘culture’ occurs in a minimal way.

It will be further considered how these processes are to be understood in detail and what this may mean from a philosophical point of view.

COMMENTS

wkp-en: en.wikipedia.org

[1] Population in wkp-en: https://en.wikipedia.org/wiki/Population

[] Culture in wkp-en: https://en.wikipedia.org/wiki/Culture

[] Society in wkp-en: https://en.wikipedia.org/wiki/Society

Talking with chatGPT. A Philosophical Encounter …


eJournal: uffmm.org
ISSN 2567-6458, 14.January 2023 – 15.January 2023
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

CONTEXT

This is a special thought experiment as part of the uffmm.org blog.

INTRODUCTION

Since its recent ‘coming out’ (November 2022) the chatbot chatGPT from openai.com has gained a growing public attention: Posts in blogs, Journals, newspapers, TV … Even I noticed this new presence.

The one way to understand it is ‘looking behind the scene’, looking ‘into the system’, which is in principle possible. But because the direct inspection of the human brain would you tell nearly nothing about its fantastic properties (even not in the light of the interpretation of the brain sciences) and as well, looking into the ‘chips of computer hardware’ would you tell too nearly nothing about what a computer-system is able to do, so it will in a first step be of no great help, to fill many pages with the algorithms of chatGPT. As such an isolated algorithms doesn’t tell too much, and a whole network of such algorithms doesn’t either.

What perhaps can be interesting is a ‘comparison’ between our human behavior (and understanding) with the behavior of chatGPT and some ‘implicit meaning’ embedded in this behavior.

Thus curious about what this chatGBT is I logged into the system and started interacting with the chatGBT software in the offered ‘playground’. The first two chats have been a little bit like ‘swaying back and forth’, my next two chats have become quite interesting.

After this experience I decided to document these chats in this blog in a 1-to-1 fashion thus enabling further reflections about them later. [3] Rather quickly one can learn that this adventure has many different dimensions from ‘simply being impressed’ until ‘deep philosophical thinking’.

OK, let’s start with doing it.

The 8000-signs embracing chat No.4 ends up with the following paragraph:

Human: OK, this all sums up to the conclusion that human rationality is composed of emotions, spiritual experience as well as conscious as well as unconscious cognitive processes. Do I miss something important?

Machine (citing human documents): No, you have accurately summed up the components of human rationality. Additionally, human rationality is also composed of social and cultural influences, which can shape and inform our understanding of the world and our decisions. Additionally, human rationality is often impacted by our values and beliefs, which can provide a moral foundation for our behavior and decision making. Finally, human rationality is also impacted by our environment, which can provide a source of information and insight.

For more coments see:

COMMENT

wkp := wikipedia

[1] wkp en: chatGPT, URL: https://en.wikipedia.org/wiki/ChatGPT, is a chatbot with the technology of a ‘Generative Pre-trained Transformer’. See more there.

[2] wkp en: chatbot, URL: https://en.wikipedia.org/wiki/Chatbot, is a software which is able to interact in the format of a dialogue (which tells nothing and all …)

[3] During the first two chats I didn’t save the dialogues. This I started beginning with chat No.3

Pierre Lévy : Collective Intelligence – Chapter 1 – Introduction

eJournal: uffmm.org, ISSN 2567-6458, 17.March 2022 – 22.March 2022, 8:40
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

SCOPE

In the uffmm review section the different papers and books are discussed from the point of view of the oksimo paradigm. [1] In the following text the author discusses some aspects of the book “Collective Intelligence. mankind’s emerging world in cyberspace” by Pierre Lévy (translated by Robert Bonono),1997 (French: 1994)[2]

PREVIEW

Before starting a more complete review here a notice in advance.

Only these days I started reading this book of Pierre Lévy after working more than 4 years intensively with the problem of an open knowledge space for everybody as genuine part of the cyberspace. I have approached the problem from several disciplines culminating in a new theory concept which has additionally a direct manifestation in a new kind of software too. While I am now are just testing version 2 of this software and having in parallel worked through several papers of the early, the middle, and the late Karl Popper [3], I detected this book of Lévy [*] and was completely impressed by the preface of this book. His view of mankind and cyberspace is intellectual deep and a real piece of art. I had the feeling that this text could be without compromise a direct preview of our software paradigm although I didn’t know about him before.

Looking to know more about him I detected some more interesting books but especially also his blog intlekt – metadata [4], where he develops his vision of a new language for a new ‘collective intelligence’ being practiced in the cyberspace. While his ideas about ‘collective intelligence’ associated with the ‘cyberspace’ are fascinating, it appears to me that his ideas about a new language are strongly embedded in ‘classical’ concepts of language, semiotics, and computer, concepts which — in my view — are not sufficient for a new language enabling collective intelligence.

Thus it can become an exciting reading with continuous reflections about the conditions about ‘collective intelligence’ and the ‘role of language’ within this.

Chapter 1: Introduction

Position lévy

The following description of the position of Lévy described in his 1st chapter is clearly an ‘interpretation’ from the ‘viewpoint’ of the writer at this time. This is more or less ‘inevitable’. [5]

A good starting point for the project of ‘understanding the book’ seems to be the historical outline which Lévy gives on the pages 5-10. Starting with the appearance of the homo sapiens he characterizes different periods of time with different cultural patterns triggered by the homo sapiens. In the last period, which is still lasting, knowledge takes radical new ‘forms’; one central feature is the appearance of the ‘cyberspace’.

Primarily the cyberspace is ‘machine-based’, some material structure, enhanced with a certain type of dynamics enabled by algorithms working in the machine. But as part of the cultural life of the homo sapiens the cyberspace is also a cultural reality increasingly interacting directly with individuals, groups, institutions, companies, industry, nature, and even more. And in this space enabled by interactions the homo sapiens does not only encounter with technical entities alone, but also with effects/ events/ artifacts produced by other homo sapiens companions.

Lévy calls this a “re-creation of the social bond based on reciprocal apprenticeship, shared skills, imagination, and collective intelligence.” (p.10) And he adds as a supplement that “collective intelligence is not a purely cognitive object.” (p.10)

Looking into the future Lévy assumes two main axes: “The renewal of the social bond through our relation to knowledge and collective intelligence itself.” (p.11)

Important seems to be that ‘knowledge’ is also not be confined to ‘facts alone’ but it ‘lives’ in the reziproke interactions of human actors and thereby knowledge is a dynamic process.(cf. p.11) Humans as part of such knowledge processes receive their ‘identities’ from this flow. (cf. p.12) One consequence from this is “… the other remains enigmatic, becomes a desirable being in every respect.”(p.12) With some further comment: “No one knows everything, everyone knows something, all knowledge resides in humanity. There is no transcendent store of knowledge and knowledge is simply the sum of what we know.”(p.13f)

‘Collective intelligence’ dwells nearby to dynamic knowledge: “The basis and goal of collective intelligence is the mutual recognition and enrichment of individuals rather than the cult of fetishized or hypostatized communities.”(p.13) Thus Lévy can state that collective intelligence “is born with culture and growth with it.”(p.16) And making it more concrete with a direct embedding in a community: “In an intelligent community the specific objective is to permanently negotiate the order of things, language, the role of the individual, the identification and definition of objects, the reinterpretation of memory. Nothing is fixed.”(p.17)

These different aspects are accumulating in the vision of “a new humanism that incorporates and enlarges the scope of self knowledge into a form of group knowledge and collective thought. … [the] process of collective intelligence [is] leading to the creation of a distinct sense of community.”(p.17)

One side effect of such a new humanism could be “new forms of democracy, better suited to the complexity of contemporary problems…”.(p.18)

First COMMENTS

At this point I will give only some few comments, waiting with more general and final thoughts until the end of the reading of the whole text.

Shortened Timeline – Wrong Picture

The timeline which Lévy is using is helpful, but this timeline is ‘incomplete’. What is missing is the whole time ‘before’ the advent of the homo sapiens within the biological evolution. And this ‘absence’ hides the understanding of one, if not ‘the’, most important concept of all life, including the homo sapiens and its cultural process.

This central concept is today called ‘sustainable development’. It points to a ‘dynamical structure’, which is capable of ‘adapting to an ever changing environment’. Life on the planet earth is only possible from the very beginning on account of this fundamental capability starting with the first cells and being kept strongly alive through all the 3.5 Billion years (10^9) in all the following fascinating developments.

This capability to be able to ‘adapt to an ever changing environment’ implies the ability to change the ‘working structure, the body’ in a way, that the structure can change to respond in new ways, if the environment changes. Such a change has two sides: (i) the real ‘production’ of the working structures of a living system, and (ii) the ‘knowledge’, which is necessary to ‘inform’ the processes of formation and keeping an organism ‘in action’. And these basic mechanisms have additionally (iii) to be ‘distributed in a whole population’, whose sheer number gives enough redundancy to compensate for ‘wrong proposals’.

Knowing this the appearance of the homo sapiens life form manifests a qualitative shift in the structure of the adaption so far: surely prepared by several Millions of years the body of the homo sapiens with an unusual brain enabled new forms of ‘understanding the world’ in close connection with new forms of ‘communication’ and ‘cooperation’. With the homo sapiens the brains became capable to talk — mediated by their body and the surrounding body world — with other brains hidden in other bodies in a way, which enabled the sharing of ‘meaning’ rooted in the body world as well in the own body. This capability created by communication a ‘network of distributed knowledge’ encoded in the shared meaning of individual meaning functions. As long as communication with a certain meaning function with the shared meanings ‘works’, as long does this distributed knowledge’ exist. If the shared meaning weakens or breaks down this distributed knowledge is ‘gone’.

Thus, a homo sapiens population has not to wait for another generation until new varieties of their body structures could show up and compete with the changing environment. A homo sapiens population has the capability to perceive the environment — and itself — in a way, that allows additionally new forms of ‘transformations of the perceptions’ in a way, that ‘cognitive varieties of perceived environments’ can be ‘internally produced’ and being ‘communicated’ and being used for ‘sequences of coordinated actions’ which can change the environment and the homo sapiens them self.

The cultural history then shows — as Lévy has outlined shortly on his pages 5-10 — that the homo sapiens population (distributed in many competing smaller sub-populations) ‘invented’ more and more ‘behavior pattern’, ‘social rules’ and a rich ‘diversity of tools’ to improve communication and to improve the representation and processing of knowledge, which in turn helped for even more complex ‘sequences of coordinated actions’.

Sustainability & Collective Intelligence

Although until today there are no commonly accepted definitions of ‘intelligence’ and of ‘knowledge’ available [6], it makes some sense to locate ‘knowledge’ and ‘intelligence’ in this ‘communication based space of mutual coordinated actions’. And this embedding implies to think about knowledge and intelligence as a property of a population, which ‘collectively’ is learning, is understanding, is planning, is modifying its environment as well as them self.

And having this distributed capability a population has all the basics to enable a ‘sustainable development’.

Therefore the capability for a sustainable development is an emergent capability based on the processes enabled by a distributed knowledge enabled by a collective intelligence.

Having sketched out this then all the wonderful statements of Lévy seem to be ‘true’ in that they describe a dynamic reality which is provided by biological life as such.

A truly Open Space with Real Boundaries

Looking from the outside onto this biological mystery of sustainable processes based on collective intelligence using distributed knowledge one can identify incredible spaces of possible continuations. In principle these spaces are ‘open spaces’.

Looking to the details of this machinery — because we are ‘part of it’ — we know by historical and everyday experience that these processes can fail every minute, even every second.

To ‘improve’ a given situation one needs (i) not only a criterion which enables a judgment about something to be classified as being ‘not good’ (e.g. the given situation), one needs further (ii) some ‘minimal vision’ of a ‘different situation’, which can be classified by a criterion as being ‘better’. And, finally, one needs (iii) a minimal ‘knowledge’ about possible ‘actions’ which can change the given situation in successive steps to transform it into the envisioned ‘new better situation’ functioning as a ‘goal’.

Looking around, looking back, everybody has surely experiences from everyday life that these three tasks are far from being trivial. To judge something to be ‘not good’ or ‘not good enough’ presupposes a minimum of ‘knowledge’ which should be sufficiently evenly be ‘distributed’ in the ‘brains of all participants’. Without a sufficient agreement no common judgment will be possible. At the time of this writing it seems that there is plenty of knowledge around, but it is not working as a coherent knowledge space accepted by all participants. Knowledge battles against knowledge. The same is effective for the tasks (ii) and (iii).

There are many reasons why it is no working. While especially the ‘big challenges’ are of ‘global nature’ and are following a certain time schedule there is not too much time available to ‘synchronize’ the necessary knowledge between all. Mankind has until now supportet predominantly the sheer amount of knowledge and ‘individual specialized solutions’, but did miss the challenge to develop at the same time new and better ‘common processes’ of ‘shared knowledge’. The invention of computer, networks of computer, and then the multi-faceted cyberspace is a great and important invention, but is not really helpful as long as the cyberspace has not become a ‘genuin human-like’ tool for ‘distributed human knowledge’ and ‘distributed collective human-machine intelligence’.

Truth

One of the most important challenges for all kinds of knowledge is the ability to enable a ‘knowledge inspired view’ of the environment — including the actor — which is ‘in agreement with the reality of the environment’; otherwise the actions will not be able to support life in the long run. [7] Such an ‘agreement’ is a challenge, especially if the ‘real processes’ are ‘complex’ , ‘distributed’ and are happening in ‘large time frames’. As all human societies today demonstrate, this fundamental ability to use ’empirically valid knowledge’ is partially well developed, but in many other cases it seems to be nearly not in existence. There is a strong — inborn ! — tendency of human persons to think that the ‘pictures in their heads’ represent ‘automatically’ such a knowledge what is in agreement with the real world. It isn’t. Thus ‘dreams’ are ruling the everyday world of societies. And the proportion of brains with such ‘dreams’ seems to grow. In a certain sense this is a kind of ‘illness’: invisible, but strongly effective and highly infectious. Science alone seems to be not a sufficient remedy, but it is a substantial condition for a remedy.

COMMENTS

[*] The decisive hint for this book came from Athene Sorokowsky, who is member of my research group.

[1] Gerd Doeben-Henisch,The general idea of the oksimo paradigm: https://www.uffmm.org/2022/01/24/newsletter/, January 2022

[2] Pierre Lévy in wkp-en: https://en.wikipedia.org/wiki/Pierre_L%C3%A9vy

[3] Karl Popper in wkp-en: https://en.wikipedia.org/wiki/Karl_Popper. One of the papers I have written commenting on Popper can be found HERE.

[4] Pierre Lévy, intlekt – metadata, see: https://intlekt.io/blog/

[5] Who wants to know, what Lévy ‘really’ has written has to go back to the text of Lévy directly. … then the reader will read the text of Lévy with ‘his own point of view’ … indeed, even then the reader will not know with certainty, whether he did really understand Lévy ‘right’. … reading a text is always a ‘dialogue’ .. .

[6] Not in Philosophie, not in the so-called ‘Humanities’, not in the Social Sciences, not in the Empirical Sciences, and not in Computer Science!

[7] The ‘long run’ can be very short if you misjudge in the traffic a situation, or a medical doctor makes a mistake or a nuclear reactor has the wrong sensors or ….

Continuation

See HERE.

POPPER and EMPIRICAL THEORY. A conceptual Experiment


eJournal: uffmm.org
ISSN 2567-6458, 12.March 22 – 16.March 2022, 11:20 h
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

BLOG-CONTEXT

This post is part of the Philosophy of Science theme which is part of the uffmm blog.

PREFACE

In a preceding post I have outline the concept of an empirical theory based on a text from Popper 1971. In his article Popper points to a minimal structure of what he is calling an empirical theory. A closer investigation of his texts reveals many questions which should be clarified for a more concrete application of his concept of an empirical theory.

In this post it will be attempted to elaborate the concept of an empirical theory more concretely from a theoretical point of view as well as from an application point of view.

A Minimal Concept of an Empirical Theory

The figure shows the process of (i) observing phenomena, (ii) representing these in expressions of some language L, (iii) elaborating conjectures as hypothetical relations between different observations, (iv) using an inference concept to deduce some forecasts, and (v) compare these forecasts with those observations, which are possible in an assumed situation.

Empirical Basis

As starting point as well as a reference for testing does Popper assume an ’empirical basis’. The question arises what this means.

In the texts examined so far from Popper this is not well described. Thus in this text some ‘assumptions/ hypotheses’ will be formulated to describe some framework which should be able to ‘explain’ what an empirical basis is and how it works.

Experts

Those, who usually are building theories, are scientists, are experts. For a general concept of an ’empirical theory’ it is assumed here that every citizen is a ‘natural expert’.

Environment

Natural experts are living in ‘natural environments’ as part of the planet earth, as part of the solar system, as part of the whole universe.

Language

Experts ‘cooperate’ by using some ‘common language’. Here the ‘English language’ is used; many hundreds of other languages are possible.

Shared Goal (Changes, Time, Measuring, Successive States)

For cooperation it is necessary to have a ‘shared goal’. A ‘goal’ is an ‘idea’ about a possible state in the ‘future’ which is ‘somehow different’ to the given actual situation. Such a future state can be approached by some ‘process’, a series of possible ‘states’, which usually are characterized by ‘changes’ manifested by ‘differences’ between successive states. The concept of a ‘process’, a ‘sequence of states’, implies some concept of ‘time’. And time needs a concept of ‘measuring time’. ‘Measuring’ means basically to ‘compare something to be measured’ (the target) with ‘some given standard’ (the measuring unit). Thus to measure the height of a body one can compare it with some object called a ‘meter’ and then one states that the target (the height of the body) is 1,8 times as large as the given standard (the meter object). In case of time it was during many thousand years customary to use the ‘cycles of the sun’ to define the concept (‘unit’) of a ‘day’ and a ‘night’. Based on this one could ‘count’ the days as one day, two days, etc. and one could introduce further units like a ‘week’ by defining ‘One week compares to seven days’, or ‘one month compares to 30 days’, etc. This reveals that one needs some more concepts like ‘counting’, and associated with this implicitly then the concept of a ‘number’ (like ‘1’, ‘2’, …, ’12’, …) . Later the measuring of time has been delegated to ‘time machines’ (called ‘clocks’) producing mechanically ‘time units’ and then one could be ‘more precise’. But having more than one clock generates the need for ‘synchronizing’ different clocks at different locations. This challenge continues until today. Having a time machine called ‘clock’ one can define a ‘state’ only by relating the state to an ‘agreed time window’ = (t1,t2), which allows the description of states in a successive timely order: the state in the time-window (t1,t2) is ‘before’ the time-window (t2,t3). Then one can try to describe the properties of a given natural environment correlated with a certain time-window, e.g. saying that the ‘observed’ height of a body in time-window w1 was 1.8 m, in a later time window w6 the height was still 1.8 m. In this case no changes could be observed. If one would have observed at w6 1.9 m, then a difference is occurring by comparing two successive states.

Example: A County

Here we will assume as an example for a natural environment a ‘county’ in Germany called ‘Main-Kinzig Kreis’ (‘Kreis’ = ‘county’), abbreviated ‘MKK’. We are interested in the ‘number of citizens’ which are living in this county during a certain time-window, here the year 2018 = (1.January 2018, 31.December 2018). According to the statistical office of the state of Hessen, to which the MKK county belongs, the number of citizens in the MKK during 2018 was ‘418.950’.(cf. [2])

Observing the Number of Citizens

One can ask in which sense the number ‘418.950’ can be understood as an ‘observation statement’? If we understand ‘observation’ as the everyday expression for ‘measuring’, then we are looking for a ‘procedure’ which allows us to ‘produce’ this number ‘418.950’ associated with the unit ‘number of citizens during a year’. As everybody can immediately realize no single person can simply observe all citizens of that county. To ‘count’ all citizens in the county one had to ‘travel’ to all places in the county where citizens are living and count every person. Such a travelling would need some time. This can easily need more than 40 years working 24 hours a day. Thus, this procedure would not work. A different approach could be to find citizens in every of the 24 cities in the MKK [1] to help in this counting-procedure. To manage this and enable some ‘quality’ for the counting, this could perhaps work. An interesting experiment. Here we ‘believe’ in the number of citizens delivered by the statistical office of the state of Hessen [2], but keeping some reservation for the question how ‘good’ this number really is. Thus our ‘observation statement’ would be: “In the year 2018 418.950 citizens have been counted in the MKK (according to the information of the statistical office of the state of Hessen)” This observation statement lacks a complete account of the procedure, how this counting really happened.

Concrete and Abstract Words

There are interesting details in this observation statement. In this observation statement we notice words like ‘citizen’ and ‘MKK’. To talk about ‘citizens’ is not a talk about some objects in the direct environment. What we can directly observe are concrete bodies which we have learned to ‘classify’ as ‘humans’, enriched for example with ‘properties’ like ‘man’, ‘woman’, ‘child’, ‘elderly person’, neighbor’ and the like. Bu to classify someone as a ‘citizen’ deserves knowledge about some official procedure of ‘registering as a citizen’ at a municipal administration recorded in some certified document. Thus the word ‘citizen’ has a ‘meaning’ which needs some ‘concrete procedure to get the needed information’. Thus ‘citizen’ is not a ‘simple word’ but a ‘more abstract word’ with regard to the associated meaning. The same holds for the word ‘MKK’ short for ‘Main-Kinzig Kreis’. At a first glance ‘MKK’ appears as a ‘name’ for some entity. But this entity cannot directly be observed too. One component of the ‘meaning’ of the name ‘MKK’ is a ‘real geographical region’, whose exact geographic extensions have been ‘measured’ by official institutions marked in an ‘official map’ of the state of Hessen. This region is associated with an official document of the state of Hessen telling, that this geographical region has to be understood s a ‘county’ with the name MKK. There exist more official documents defining what is meant with the word ‘county’. Thus the word ‘MKK’ has a rather complex meaning which to understand and to check, whether everything is ‘true’, isn’t easy. The author of this post is living in the MKK and he would not be able to tell all the details of the complete meaning of the name ‘MKK’.

First Lessons Learned

Thus one can learn from these first considerations, that we as citizens are living in a natural environment where we are using observation statements which are using words with potentially rather complex meanings, which to ‘check’ deserves some serious amount of clarification.

Conjectures – Hypotheses

Changes

The above text shows that ‘observations as such’ show nothing of interest. Different numbers of citizens in different years have no ‘message’. But as soon as one arranges the years in a ‘time line’ according to some ‘time model’ the scene is changing: if the numbers of two consecutive years are ‘different’ then this ‘difference in numbers’ can be interpreted as a ‘change’ in the environment, but only if one ‘assumes’ that the observed phenomena (the number of counted citizens) are associated with some real entities (the citizens) whose ‘quantity’ is ‘represented’ in these numbers.[5]

And again, the ‘difference between consecutive numbers’ in a time line cannot be observed or measured directly. It is a ‘second order property’ derived from given measurements in time. Such a 2nd order property presupposes a relationship between different observations: they ‘show up’ in the expressions (here numbers), but they are connected back in the light of the agreed ‘meaning’ to some ‘real entities’ with the property ‘overall quantity’ which can change in the ‘real setting’ of these real entities called ‘citizens’.

In the example of the MKK the statistical office of the state of Hessen computed a difference between two consecutive years which has been represented as a ‘growth factor’ of 0,4%. This means that the number of citizens in the year 2018 will increase until the year 2019 as follows: number-citizens(2019) = number-citizens(2018) + (number of citizens(2018) * growth-factor). This means number-citizens(2019) =418.950 + (418.950 * 0.004) = 418.950 + 1.675,8 = 420.625,8

Applying change repeatedly

If one could assume that the ‘growth rate’ would stay constant through the time then one could apply the growth rate again and again onto the actual number of citizens in the MKK every year. This would yield the following simple table:

YearNumberGrowth Rate
2018418.950,00,0040
2019420.625,80
2020422.308,30
2021423.997,54
2022425.693,53
2023427.396,30
Table: Simplified description of the increase of the number of citizens in the Main-Kinzig county in Germany with an assumed growth rate of 0,4% per year.

As we know from reality an assumption of a fixed growth rate for complex dynamic systems is not very probable.

Theory

Continuing the previous considerations one has to ask the question, how the layout of a ‘complete empirical theory’ would look like?

As I commented in the preceding post about Popper’s 1971 article about ‘objective knowledge’ there exists today no one single accepted framework for a formalized empirical theory. Therefore I will stay here with a ‘bottom-up’ approach using elements taken from everyday reasoning.

What we have until now is the following:

  1. Before the beginning of a theory building process one needs a group of experts being part of a natural environment using the same language which share a common goal which they want to enable.
  2. The assumed natural environment is assumed from the experts as being a ‘process’ of consecutive states in time. The ‘granularity’ of the process depends from the used ‘time model’.
  3. As a starting point they collect a set of statements talking about those aspects of a ‘selected state’ at some time t which they are interested in.
  4. This set of statements describes a set of ‘observable properties’ of the selected state which is understood as a ‘subset’ of the properties of the natural environment.
  5. Every statement is understood by the experts as being ‘true’ in the sense, that the ‘known meaning’ of a statement has an ‘observable counterpart’ in the situation, which can be ‘confirmed’ by each expert.
  6. For each pair of consecutive states it holds that the set of statements of each state can be ‘equal’ or ‘can show ‘differences’.
  7. A ‘difference’ between sets of statements can be interpreted as pointing to a ‘change in the real environment’.[5]
  8. Observed differences can be described by special statements called ‘change statements’ or simply ‘rules’.
  9. A change statement has the format ‘IF a set of statements ST* is a subset of the statements ST of a given state S, THEN with probability p, a set of statements ST+ will be added to the actual state S and a set of statements ST- will be removed from the statements ST of a given state S. This will result in a new succeeding state S* with the representing statements ST – (ST-) + (ST+) depending from the assumed probability p.
  10. The list of change statements is an ‘open set’ according to the assumption, that an actual state is only a ‘subset’ of the real environment.
  11. Until now we have an assumed state S, an assumed goal V, and an open set of change statements X.
  12. Applying change statements to a given state S will generate a new state S*. Thus the application of a subset X’ of the open set of change statements X onto a given state S will here be called ‘generating a new state by a procedure’. Such a state-generating-procedure can be understood as an ‘inference’ (like in logic) oder as a ‘simulation’ (like in engineering).[6]
  13. To write this in a more condensed format we can introduce some signs —– S,V ⊩ ∑ X S‘ —– saying: If I have some state S and a goal V then the simulator will according to the change statements X generate a new state S’. In such a setting the newly generated state S’ can be understood as a ‘theorem’ which has been derived from the set of statements in the state S which are assumed to be ‘true’. And because the derived new state is assumed to happen in some ‘future’ ‘after’ the ‘actual state S’ this derived state can also be understood as a ‘forecast’.
  14. Because the experts can change all the time all parts ‘at will’ such a ‘natural empirical theory’ is an ‘open entity’ living in an ongoing ‘communication process’.
Second Lessons Learned

It is interestingly to know that from the set of statements in state S, which are assumed to be empirically true, together with some change statements X, whose proposed changes are also assumed to be ‘true’, and which have some probability P in the domain [0,1], one can forecast a set of statements in the state S* which shall be true, with a certainty being dependent from the preceding probability P and the overall uncertainty of the whole natural environment.

Confirmation – Non-Confirmation

A Theory with Forecasts

Having reached the formulation of an ordinary empirical theory T with the ingredients <S,V,X,⊩ > and the derivation concept S,V ⊩ ∑ X S‘ it is possible to generate theorems as forecasts. A forecast here is not a single statement st* but a whole state S* consisting of a finite set of statements ST* which ‘designate’ according to the ‘agreed meaning’ a set of ‘intended properties’ which need a set of ‘occurring empirical properties’ which can be observed by the experts. These observations are usually associated with ‘agreed procedures of measurement’, which generate as results ‘observation statements’/ ‘measurement statements’.

Within Time

Experts which are cooperating by ‘building’ an ordinary empirical theory are themselves part of a process in time. Thus making observations in the time-window (t1,t2) they have a state S describing some aspects of the world at ‘that time’ (t1,t2). When they then derive a forecast S* with their theory this forecast describes — with some probability P — a ‘possible state of the natural environment’ which is assumed to happen in the ‘future’. The precision of the predicted time when the forecasted statements in S* should happen depends from the assumptions in S.

To ‘check’ the ‘validity’ of such a forecast it is necessary that the overall natural process reaches a ‘point in time’ — or a time window — indicated by the used ‘time model’, where the ‘actual point in time’ is measured by an agreed time machine (mechanical clock). Because there is no observable time without a time machine the classification of a certain situation S* being ‘now’ at the predicted point of time depends completely from the used time machine.[7]

Given this the following can happen: According to the used theory a certain set of statements ST* is predicted to be ‘true’ — with some probability — either ‘at some time in the future’ or in the time-window (t1,t2) or at a certain point in time t*.

Validating Forecasts

If one of these cases would ‘happen’ then the experts would have the statements ST* of their forecast and a real situation in their natural environment which enables observations ‘Obs’ which are ‘translated’ into appropriate ‘observation statements’ STObs. The experts with their predicted statements ST* know a learned agreed meaning M* of their predicted statements ST* as intended-properties M* of ST*. The experts have also learned how they relate the intended meaning M* to the meaning MObs from the observation statements STobs. If the observed meaning MObs ‘agrees sufficiently well’ with the intended meaning M* then the experts would agree in a statement, that the intended meaning M* is ‘fulfilled’/ ‘satisfied’/ ‘confirmed’ by the observed meaning MObs. If not then it would stated that it is ‘not fulfilled’/ ‘not satisfied’/ ‘not confirmed’.

The ‘sufficient fulfillment’ of the intended meaning M* of a set of statements ST* is usually translated in a statement like “The statements ST* are ‘true'”. In the case of ‘no fulfillment’ it is unclear: this can be interpreted as ‘being false’ or as ‘being unclear’: No clear case of ‘being true’ and no clear case of ‘being false’.

Forecasting the Number of Citizens

In the used simple example we have the MKK county with an observed number of citizens in 2018 with 418950. The simple theory used a change statement with a growth factor of 0.4% per year. This resulted in the forecast with the number 420.625 citizens for the year 2019.

If the newly counting of the number of citizens in the years 2019 would yield 420.625, then there would be a perfect match, which could be interpreted as a ‘confirmation’ saying that the forecasted statement and the observed statement are ‘equal’ and therefore the theory seems to match the natural environment through the time. One could even say that the theory is ‘true for the observed time’. Nothing would follow from this for the unknown future. Thus the ‘truth’ of the theory is not an ‘absolute’ truth but a truth ‘within defined limits’.

We know from experience that in the case of forecasting numbers of citizens for some region — here a county — it is usually not so clear as it has been shown in this example.

This begins with the process of counting. Because it is very expensive to count the citizens of all cities of a county this happens only about every 20 years. In between the statistical office is applying the method of ‘forecasting projection’.[9] The state statistical office collects every year ‘electronically’ the numbers of ‘birth’, ‘death’, ‘outflow’, and ‘inflow’ from the individual cities and modifies with these numbers the last real census. In the case of the state of Hessen this was the year 2011. The next census in Germany will happen May 2022.[10] For such a census the data will be collected directly from the registration offices from the cities supported by a control survey of 10% of the population.

Because there are data from the statistical office of the state of Hessen for June 2021 [8:p.9] with saying that the MKK county had 421 936 citizens at 30. June 2021 we can compare this number with the theory forecast for the year 2021 with 423 997. This shows a difference in the numbers. The theory forecast is ‘higher’ than the observed forecast. What does this mean?

Purely arithmetically the forecast is ‘wrong’. The responsible growth factor is too large. If one would ‘adjust’ it in a simplified linear way to ‘0.24%’ then the theory could get a forecast for 2021 with 421 973 (observed: 421 936), but then the forecast for 2019 would be 419 955 (instead of 420 625).

This shows at least the following aspects:

  1. The empirical observations as such can vary ‘a little bit’. One had to clarify which degree of ‘variance’ is due to the method of measurement and therefore this variance should be taken into account for the evaluation of a theoretical forecast.
  2. As mentioned by the statistical office [9] there are four ‘factors’ which influence the final number of citizens in a region: ‘birth’, ‘death’, ‘outflow’, and ‘inflow’. These factors can change in time. Under ‘normal conditions’ the birth-rate and the death-rate are rather ‘stable’, but in case of an epidemic situation or even war this can change a lot. Outflow and inflow are very dynamic depending from many factors. Thus this can influence the growth factor a lot and these factors are difficult to forecast.
Third lessons Learned

Evaluating the ‘relatedness’ of some forecast F of an empirical theory T to the observations O in a given real natural environment is not a ‘clear-cut’ case. The ‘precision’ of such a relatedness depends from many factors where each of these factors has some ‘fuzziness’. Nevertheless as experience shows it can work in a limited way. And, this ‘limited way’ is the maximum we can get. The most helpful contribution of an ‘ordinary empirical theory’ seems to be the forecast of ‘What will happen if we have a certain set of assumptions’. Using such a forecast in the process of the experts this can help to improve to get some ‘informed guesses’ for planning.

Forecast

The next post will show, how this concept of an ordinary empirical theory can be used by applying the oksimo paradigm to a concrete case. See HERE.

Comments

[1] Cities of the MKK-county: 24, see: https://www.wegweiser-kommune.de/kommunen/main-kinzig-kreis-lk

[2] Forecast for development of the number of citizens in the MMK starting with 2018, See: the https://statistik.hessen.de/zahlen-fakten/bevoelkerung-gebiet-haushalte-familien/bevoelkerung/tabellen

[3] Karl Popper, „A World of Propensities“,(1988) and „Towards an Evolutionary Theory of Knowledge“, (1989) in: Karl Popper, „A World of Propensities“, Thoemmes Press, Bristol, (1990, repr. 1995)

[4] Karl Popper, „All Life is Problem Solving“, original a lecture 1991 in German, the first tome published (in German) „Alles Leben ist Problemlösen“ (1994), then in the book „All Life is Problem Solving“, 1999, Routledge, Taylor & Francis Group, London – New York

[5] This points to the concept of ‘propensity’ which the late Popper has discussed in the papers [3] and [4].

[6] This concept of a ‘generator’ or an ‘inference’ reminds to the general concept of Popper and the main stream philosophy of a logical derivation concept where a ‘set of logical rules’ defines a ‘derivation concept’ which allows the ‘derivation/ inference’ of a statement s* as a ‘theorem’ from an assumed set of statements S assumed to be true.

[7] The clock-based time is in the real world correlated with certain constellations of the real universe, but this — as a whole — is ‘changing’!

[8] Hessisches Statistisches Landesamt, “Die Bevölkerung der hessischen
Gemeinden am 30. Juni 2021. Fortschreibungsergebnisse Basis Zensus 09. Mai 2011″, Okt. 2021, Wiesbaden, URL: https://statistik.hessen.de/sites/statistik.hessen.de/files/AI2_AII_AIII_AV_21-1hj.pdf

[9] Method of the forward projection of the statistical office of the State of Hessen: “Bevölkerung: Die Bevölkerungszahlen sind Fortschreibungsergebnisse, die auf den bei der Zensuszählung 2011
ermittelten Bevölkerungszahlen basieren. Durch Auswertung von elektronisch übermittelten Daten für Geburten und Sterbefälle durch die Standesämter, sowie der Zu- und Fortzüge der Meldebehörden, werden diese nach einer bundeseinheitlichen Fortschreibungsmethode festgestellt. Die Zuordnung der Personen zur Bevölkerung einer Gemeinde erfolgt nach dem Hauptwohnungsprinzip (Bevölkerung am Ort der alleinigen oder der Hauptwohnung).”([8:p.2]

[10] Statistical Office state of Hessen, Next census 2022: https://statistik.hessen.de/zahlen-fakten/zensus/zensus-2022/zensus-2022-kurz-erklaert

THE OKSIMO CASE as SUBJECT FOR PHILOSOPHY OF SCIENCE. Part 1

eJournal: uffmm.org
ISSN 2567-6458, 22.March – 23.March 2021
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

CONTEXT

This text is part of a philosophy of science  analysis of the case of the oksimo software (oksimo.com). A specification of the oksimo software from an engineering point of view can be found in four consecutive  posts dedicated to the HMI-Analysis for  this software.

THE OKSIMO EVENT SPACE

The characterization of the oksimo software paradigm starts with an informal characterization  of the oksimo software event space.

EVENT SPACE

An event space is a space which can be filled up by observable events fitting to the species-specific internal processed environment representations [1], [2] here called internal environments [ENVint]. Thus the same external environment [ENV] can be represented in the presence of  10 different species  in 10 different internal formats. Thus the expression ‘environment’ [ENV] is an abstract concept assuming an objective reality which is common to all living species but indeed it is processed by every species in a species-specific way.

In a human culture the usual point of view [ENVhum] is simultaneous with all the other points of views [ENVa] of all the other other species a.

In the ideal case it would be possible to translate all species-specific views ENVa into a symbolic representation which in turn could then be translated into the human point of view ENVhum. Then — in the ideal case — we could define the term environment [ENV] as the sum of all the different species-specific views translated in a human specific language: ∑ENVa = ENV.

But, because such a generalized view of the environment is until today not really possible by  practical reasons we will use here for the beginning only expressions related to the human specific point of view [ENVhum] using as language an ordinary language [L], here  the English language [LEN]. Every scientific language — e.g. the language of physics — is understood here as a sub language of the ordinary language.

EVENTS

An event [EV] within an event space [ENVa] is a change [X] which can be observed at least from the  members of that species [SP] a which is part of that environment ENV which enables  a species-specific event space [ENVa]. Possibly there can be other actors around in the environment ENV from different species with their specific event space [ENVa] where the content of the different event spaces  can possible   overlap with regard to  certain events.

A behavior is some observable movement of the body of some actor.

Changes X can be associated with certain behavior of certain actors or with non-actor conditions.

Thus when there are some human or non-human  actors in an environment which are moving than they show a behavior which can eventually be associated with some observable changes.

CHANGE

Besides being   associated with observable events in the (species specific) environment the expression  change is understood here as a kind of inner state in an actor which can compare past (stored) states Spast with an actual state SnowIf the past and actual state differ in some observable aspect Diff(Spast, Snow) ≠ 0, then there exists some change X, or Diff(Spast, Snow) = X. Usually the actor perceiving a change X will assume that this internal structure represents something external to the brain, but this must not necessarily be the case. It is of help if there are other human actors which confirm such a change perception although even this does not guarantee that there really is a  change occurring. In the real world it is possible that a whole group of human actors can have a wrong interpretation.

SYMBOLIC COMMUNICATION AND MEANING

It is a specialty of human actors — to some degree shared by other non-human biological actors — that they not only can built up internal representations ENVint of the reality external to the  brain (the body itself or the world beyond the body) which are mostly unconscious, partially conscious, but also they can built up structures of expressions of an internal language Lint which can be mimicked to a high degree by expressions in the body-external environment ENV called expressions of an ordinary language L.

For this to work one  has  to assume that there exists an internal mapping from internal representations ENVint into the expressions of the internal language   Lint as

meaning : ENVint <—> Lint.

and

speaking: Lint —> L

hearing: Lint <— L

Thus human actors can use their ordinary language L to activate internal encodings/ decodings with regard to the internal representations ENVint  gained so far. This is called here symbolic communication.

NO SPEECH ACTS

To classify the occurrences of symbolic expressions during a symbolic communication  is a nearly infinite undertaking. First impressions of the unsolvability of such a classification task can be gained if one reads the Philosophical Investigations of Ludwig Wittgenstein. [5] Later trials from different philosophers and scientists  — e.g. under the heading of speech acts [4] — can  not fully convince until today.

Instead of assuming here a complete scientific framework to classify  occurrences of symbolic expressions of an ordinary language L we will only look to some examples and discuss these.

KINDS OF EXPRESSIONS

In what follows we will look to some selected examples of symbolic expressions and discuss these.

(Decidable) Concrete Expressions [(D)CE]

It is assumed here that two human actors A and B  speaking the same ordinary language L  are capable in a concrete situation S to describe objects  OBJ and properties PROP of this situation in a way, that the hearer of a concrete expression E can decide whether the encoded meaning of that expression produced by the speaker is part of the observable situation S or not.

Thus, if A and B are together in a room with a wooden  white table and there is a enough light for an observation then   B can understand what A is saying if he states ‘There is a white wooden table.

To understand means here that both human actors are able to perceive the wooden white table as an object with properties, their brains will transform these external signals into internal neural signals forming an inner — not 1-to-1 — representation ENVint which can further be mapped by the learned meaning function into expressions of the inner language Lint and mapped further — by the speaker — into the external expressions of the learned ordinary language L and if the hearer can hear these spoken expressions he can translate the external expressions into the internal expressions which can be mapped onto the learned internal representations ENVint. In everyday situations there exists a high probability that the hearer then can respond with a spoken ‘Yes, that’s true’.

If this happens that some human actor is uttering a symbolic expression with regard to some observable property of the external environment  and the other human actor does respond with a confirmation then such an utterance is called here a decidable symbolic expression of the ordinary language L. In this case one can classify such an expression  as being true. Otherwise the expression  is classified as being not true.

The case of being not true is not a simple case. Being not true can mean: (i) it is actually simply not given; (ii) it is conceivable that the meaning could become true if the external situation would be  different; (iii) it is — in the light of the accessible knowledge — not conceivable that the meaning could become true in any situation; (iv) the meaning is to fuzzy to decided which case (i) – (iii) fits.

Cognitive Abstraction Processes

Before we talk about (Undecidable) Universal Expressions [(U)UE] it has to clarified that the internal mappings in a human actor are not only non-1-to-1 mappings but they are additionally automatic transformation processes of the kind that concrete perceptions of concrete environmental matters are automatically transformed by the brain into different kinds of states which are abstracted states using the concrete incoming signals as a  trigger either to start a new abstracted state or to modify an existing abstracted state. Given such abstracted states there exist a multitude of other neural processes to process these abstracted states further embedded  in numerous  different relationships.

Thus the assumed internal language Lint does not map the neural processes  which are processing the concrete events as such but the processed abstracted states! Language expressions as such can never be related directly to concrete material because this concrete material  has no direct  neural basis.  What works — completely unconsciously — is that the brain can detect that an actual neural pattern nn has some similarity with a  given abstracted structure NN  and that then this concrete pattern nn  is internally classified as an instance of NN. That means we can recognize that a perceived concrete matter nn is in ‘the light of’ our available (unconscious) knowledge an NN, but we cannot argue explicitly why. The decision has been processed automatically (unconsciously), but we can become aware of the result of this unconscious process.

Universal (Undecidable) Expressions [U(U)E]

Let us repeat the expression ‘There is a white wooden table‘ which has been used before as an example of a concrete decidable expression.

If one looks to the different parts of this expression then the partial expressions ‘white’, ‘wooden’, ‘table’ can be mapped by a learned meaning function φ into abstracted structures which are the result of internal processing. This means there can be countable infinite many concrete instances in the external environment ENV which can be understood as being white. The same holds for the expressions ‘wooden’ and ‘table’. Thus the expressions ‘white’, ‘wooden’, ‘table’ are all related to abstracted structures and therefor they have to be classified as universal expressions which as such are — strictly speaking —  not decidable because they can be true in many concrete situations with different concrete matters. Or take it otherwise: an expression with a meaning function φ pointing to an abstracted structure is asymmetric: one expression can be related to many different perceivable concrete matters but certain members of  a set of different perceived concrete matters can be related to one and the same abstracted structure on account of similarities based on properties embedded in the perceived concrete matter and being part of the abstracted structure.

In a cognitive point of view one can describe these matters such that the expression — like ‘table’ — which is pointing to a cognitive  abstracted structure ‘T’ includes a set of properties Π and every concrete perceived structure ‘t’ (caused e.g. by some concrete matter in our environment which we would classify as a ‘table’) must have a ‘certain amount’ of properties Π* that one can say that the properties  Π* are entailed in the set of properties Π of the abstracted structure T, thus Π* ⊆ Π. In what circumstances some speaker-hearer will say that something perceived concrete ‘is’ a table or ‘is not’ a table will depend from the learning history of this speaker-hearer. A child in the beginning of learning a language L can perhaps call something   a ‘chair’ and the parents will correct the child and will perhaps  say ‘no, this is table’.

Thus the expression ‘There is a white wooden table‘ as such is not true or false because it is not clear which set of concrete perceptions shall be derived from the possible internal meaning mappings, but if a concrete situation S is given with a concrete object with concrete properties then a speaker can ‘translate’ his/ her concrete perceptions with his learned meaning function φ into a composed expression using universal expressions.  In such a situation where the speaker is  part of  the real situation S he/ she  can recognize that the given situation is an  instance of the abstracted structures encoded in the used expression. And recognizing this being an instance interprets the universal expression in a way  that makes the universal expression fitting to a real given situation. And thereby the universal expression is transformed by interpretation with φ into a concrete decidable expression.

SUMMING UP

Thus the decisive moment of turning undecidable universal expressions U(U)E into decidable concrete expressions (D)CE is a human actor A behaving as a speaker-hearer of the used  language L. Without a speaker-hearer every universal expressions is undefined and neither true nor false.

makedecidable :  S x Ahum x E —> E x {true, false}

This reads as follows: If you want to know whether an expression E is concrete and as being concrete is  ‘true’ or ‘false’ then ask  a human actor Ahum which is part of a concrete situation S and the human actor shall  answer whether the expression E can be interpreted such that E can be classified being either ‘true’ or ‘false’.

The function ‘makedecidable()’ is therefore  the description (like a ‘recipe’) of a real process in the real world with real actors. The important factors in this description are the meaning functions inside the participating human actors. Although it is not possible to describe these meaning functions directly one can check their behavior and one can define an abstract model which describes the observable behavior of speaker-hearer of the language L. This is an empirical model and represents the typical case of behavioral models used in psychology, biology, sociology etc.

SOURCES

[1] Jakob Johann Freiherr von Uexküll (German: [ˈʏkskʏl])(1864 – 1944) https://en.wikipedia.org/wiki/Jakob_Johann_von_Uexk%C3%BCll

[2] Jakob von Uexküll, 1909, Umwelt und Innenwelt der Tiere. Berlin: J. Springer. (Download: https://ia802708.us.archive.org/13/items/umweltundinnenwe00uexk/umweltundinnenwe00uexk.pdf )

[3] Wikipedia EN, Speech acts: https://en.wikipedia.org/wiki/Speech_act

[4] Ludwig Josef Johann Wittgenstein ( 1889 – 1951): https://en.wikipedia.org/wiki/Ludwig_Wittgenstein

[5] Ludwig Wittgenstein, 1953: Philosophische Untersuchungen [PU], 1953: Philosophical Investigations [PI], translated by G. E. M. Anscombe /* For more details see: https://en.wikipedia.org/wiki/Philosophical_Investigations */

CASE STUDIES

eJournal: uffmm.org
ISSN 2567-6458, 4.May  – 16.March   2021
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

CONTEXT

In this section several case studies will  be presented. It will be shown, how the DAAI paradigm can be applied to many different contexts . Since the original version of the DAAI-Theory in Jan 18, 2020 the concept has been further developed centering around the concept of a Collective Man-Machine Intelligence [CM:MI] to address now any kinds of experts for any kind of simulation-based development, testing and gaming. Additionally the concept  now can be associated with any kind of embedded algorithmic intelligence [EAI]  (different to the mainstream concept ‘artificial intelligence’). The new concept can be used with every normal language; no need for any special programming language! Go back to the overall framework.

COLLECTION OF PAPERS

There exists only a loosely  order  between the  different papers due to the character of this elaboration process: generally this is an experimental philosophical process. HMI Analysis applied for the CM:MI paradigm.

 

JANUARY 2021 – OCTOBER 2021

  1. HMI Analysis for the CM:MI paradigm. Part 1 (Febr. 25, 2021)(Last change: March 16, 2021)
  2. HMI Analysis for the CM:MI paradigm. Part 2. Problem and Vision (Febr. 27, 2021)
  3. HMI Analysis for the CM:MI paradigm. Part 3. Actor Story and Theories (March 2, 2021)
  4. HMI Analysis for the CM:MI paradigm. Part 4. Tool Based Development with Testing and Gaming (March 3-4, 2021, 16:15h)

APRIL 2020 – JANUARY 2021

  1. From Men to Philosophy, to Empirical Sciences, to Real Systems. A Conceptual Network. (Last Change Nov 8, 2020)
  2. FROM DAAI to GCA. Turning Engineering into Generative Cultural Anthropology. This paper gives an outline how one can map the DAAI paradigm directly into the GCA paradigm (April-19,2020): case1-daai-gca-v1
  3. CASE STUDY 1. FROM DAAI to ACA. Transforming HMI into ACA (Applied Cultural Anthropology) (July 28, 2020)
  4. A first GCA open research project [GCA-OR No.1].  This paper outlines a first open research project using the GCA. This will be the framework for the first implementations (May-5, 2020): GCAOR-v0-1
  5. Engineering and Society. A Case Study for the DAAI Paradigm – Introduction. This paper illustrates important aspects of a cultural process looking to the acting actors  where  certain groups of people (experts of different kinds) can realize the generation, the exploration, and the testing of dynamical models as part of a surrounding society. Engineering is clearly  not  separated from society (April-9, 2020): case1-population-start-part0-v1
  6. Bootstrapping some Citizens. This  paper clarifies the set of general assumptions which can and which should be presupposed for every kind of a real world dynamical model (April-4, 2020): case1-population-start-v1-1
  7. Hybrid Simulation Game Environment [HSGE]. This paper outlines the simulation environment by combing a usual web-conference tool with an interactive web-page by our own  (23.May 2020): HSGE-v2 (May-5, 2020): HSGE-v0-1
  8. The Observer-World Framework. This paper describes the foundations of any kind of observer-based modeling or theory construction.(July 16, 2020)
  9. CASE STUDY – SIMULATION GAMES – PHASE 1 – Iterative Development of a Dynamic World Model (June 19.-30., 2020)
  10. KOMEGA REQUIREMENTS No.1. Basic Application Scenario (last change: August 11, 2020)
  11. KOMEGA REQUIREMENTS No.2. Actor Story Overview (last change: August 12, 2020)
  12. KOMEGA REQUIREMENTS No.3, Version 1. Basic Application Scenario – Editing S (last change: August 12, 2020)
  13. The Simulator as a Learning Artificial Actor [LAA]. Version 1 (last change: August 23, 2020)
  14. KOMEGA REQUIREMENTS No.4, Version 1 (last change: August 26, 2020)
  15. KOMEGA REQUIREMENTS No.4, Version 2. Basic Application Scenario (last change: August 28, 2020)
  16. Extended Concept for Meaning Based Inferences. Version 1 (last change: 30.April 2020)
  17. Extended Concept for Meaning Based Inferences – Part 2. Version 1 (last change: 1.September 2020)
  18. Extended Concept for Meaning Based Inferences – Part 2. Version 2 (last change: 2.September 2020)
  19. Actor Epistemology and Semiotics. Version 1 (last change: 3.September 2020)
  20. KOMEGA REQUIREMENTS No.4, Version 3. Basic Application Scenario (last change: 4.September 2020)
  21. KOMEGA REQUIREMENTS No.4, Version 4. Basic Application Scenario (last change: 10.September 2020)
  22. KOMEGA REQUIREMENTS No.4, Version 5. Basic Application Scenario (last change: 13.September 2020)
  23. KOMEGA REQUIREMENTS: From the minimal to the basic Version. An Overview (last change: Oct 18, 2020)
  24. KOMEGA REQUIREMENTS: Basic Version with optional on-demand Computations (last change: Nov 15,2020)
  25. KOMEGA REQUIREMENTS:Interactive Simulations (last change: Nov 12,2020)
  26. KOMEGA REQUIREMENTS: Multi-Group Management (last change: December 13, 2020)
  27. KOMEGA-REQUIREMENTS: Start with a Political Program. (last change: November 28, 2020)
  28. OKSIMO SW: Minimal Basic Requirements (last change: January 8, 2021)

 

 

AAI THEORY V2 –A Philosophical Framework

eJournal: uffmm.org,
ISSN 2567-6458, 22.February 2019
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

Last change: 23.February 2019 (continued the text)

Last change: 24.February 2019 (extended the text)

CONTEXT

In the overview of the AAI paradigm version 2 you can find this section  dealing with the philosophical perspective of the AAI paradigm. Enjoy reading (or not, then send a comment :-)).

THE DAILY LIFE PERSPECTIVE

The perspective of Philosophy is rooted in the everyday life perspective. With our body we occur in a space with other bodies and objects; different features, properties  are associated with the objects, different kinds of relations an changes from one state to another.

From the empirical sciences we have learned to see more details of the everyday life with regard to detailed structures of matter and biological life, with regard to the long history of the actual world, with regard to many interesting dynamics within the objects, within biological systems, as part of earth, the solar system and much more.

A certain aspect of the empirical view of the world is the fact, that some biological systems called ‘homo sapiens’, which emerged only some 300.000 years ago in Africa, show a special property usually called ‘consciousness’ combined with the ability to ‘communicate by symbolic languages’.

General setting of the homo sapiens species (simplified)
Figure 1: General setting of the homo sapiens species (simplified)

As we know today the consciousness is associated with the brain, which in turn is embedded in the body, which  is further embedded in an environment.

Thus those ‘things’ about which we are ‘conscious’ are not ‘directly’ the objects and events of the surrounding real world but the ‘constructions of the brain’ based on actual external and internal sensor inputs as well as already collected ‘knowledge’. To qualify the ‘conscious things’ as ‘different’ from the assumed ‘real things’ ‘outside there’ it is common to speak of these brain-generated virtual things either as ‘qualia’ or — more often — as ‘phenomena’ which are  different to the assumed possible real things somewhere ‘out there’.

PHILOSOPHY AS FIRST PERSON VIEW

‘Philosophy’ has many facets.  One enters the scene if we are taking the insight into the general virtual character of our primary knowledge to be the primary and irreducible perspective of knowledge.  Every other more special kind of knowledge is necessarily a subspace of this primary phenomenological knowledge.

There is already from the beginning a fundamental distinction possible in the realm of conscious phenomena (PH): there are phenomena which can be ‘generated’ by the consciousness ‘itself’  — mostly called ‘by will’ — and those which are occurring and disappearing without a direct influence of the consciousness, which are in a certain basic sense ‘given’ and ‘independent’,  which are appearing  and disappearing according to ‘their own’. It is common to call these independent phenomena ’empirical phenomena’ which represent a true subset of all phenomena: PH_emp  PH. Attention: These empirical phenomena’ are still ‘phenomena’, virtual entities generated by the brain inside the brain, not directly controllable ‘by will’.

There is a further basic distinction which differentiates the empirical phenomena into those PH_emp_bdy which are controlled by some processes in the body (being tired, being hungry, having pain, …) and those PH_emp_ext which are controlled by objects and events in the environment beyond the body (light, sounds, temperature, surfaces of objects, …). Both subsets of empirical phenomena are different: PH_emp_bdy PH_emp_ext = 0. Because phenomena usually are occurring  associated with typical other phenomena there are ‘clusters’/ ‘pattern’ of phenomena which ‘represent’ possible events or states.

Modern empirical science has ‘refined’ the concept of an empirical phenomenon by introducing  ‘standard objects’ which can be used to ‘compare’ some empirical phenomenon with such an empirical standard object. Thus even when the perception of two different observers possibly differs somehow with regard to a certain empirical phenomenon, the additional comparison with an ’empirical standard object’ which is the ‘same’ for both observers, enhances the quality, improves the precision of the perception of the empirical phenomena.

From these considerations we can derive the following informal definitions:

  1. Something is ‘empirical‘ if it is the ‘real counterpart’ of a phenomenon which can be observed by other persons in my environment too.
  2. Something is ‘standardized empirical‘ if it is empirical and can additionally be associated with a before introduced empirical standard object.
  3. Something is ‘weak empirical‘ if it is the ‘real counterpart’ of a phenomenon which can potentially be observed by other persons in my body as causally correlated with the phenomenon.
  4. Something is ‘cognitive‘ if it is the counterpart of a phenomenon which is not empirical in one of the meanings (1) – (3).

It is a common task within philosophy to analyze the space of the phenomena with regard to its structure as well as to its dynamics.  Until today there exists not yet a complete accepted theory for this subject. This indicates that this seems to be some ‘hard’ task to do.

BRIDGING THE GAP BETWEEN BRAINS

As one can see in figure 1 a brain in a body is completely disconnected from the brain in another body. There is a real, deep ‘gap’ which has to be overcome if the two brains want to ‘coordinate’ their ‘planned actions’.

Luckily the emergence of homo sapiens with the new extended property of ‘consciousness’ was accompanied by another exciting property, the ability to ‘talk’. This ability enabled the creation of symbolic languages which can help two disconnected brains to have some exchange.

But ‘language’ does not consist of sounds or a ‘sequence of sounds’ only; the special power of a language is the further property that sequences of sounds can be associated with ‘something else’ which serves as the ‘meaning’ of these sounds. Thus we can use sounds to ‘talk about’ other things like objects, events, properties etc.

The single brain ‘knows’ about the relationship between some sounds and ‘something else’ because the brain is able to ‘generate relations’ between brain-structures for sounds and brain-structures for something else. These relations are some real connections in the brain. Therefore sounds can be related to ‘something  else’ or certain objects, and events, objects etc.  can become related to certain sounds. But these ‘meaning relations’ can only ‘bridge the gap’ to another brain if both brains are using the same ‘mapping’, the same ‘encoding’. This is only possible if the two brains with their bodies share a real world situation RW_S where the perceptions of the both brains are associated with the same parts of the real world between both bodies. If this is the case the perceptions P(RW_S) can become somehow ‘synchronized’ by the shared part of the real world which in turn is transformed in the brain structures P(RW_S) —> B_S which represent in the brain the stimulating aspects of the real world.  These brain structures B_S can then be associated with some sound structures B_A written as a relation  MEANING(B_S, B_A). Such a relation  realizes an encoding which can be used for communication. Communication is using sound sequences exchanged between brains via the body and the air of an environment as ‘expressions’ which can be recognized as part of a learned encoding which enables the receiving brain to identify a possible meaning candidate.

DIFFERENT MODES TO EXPRESS MEANING

Following the evolution of communication one can distinguish four important modes of expressing meaning, which will be used in this AAI paradigm.

VISUAL ENCODING

A direct way to express the internal meaning structures of a brain is to use a ‘visual code’ which represents by some kinds of drawing the visual shapes of objects in the space, some attributes of  shapes, which are common for all people who can ‘see’. Thus a picture and then a sequence of pictures like a comic or a story board can communicate simple ideas of situations, participating objects, persons and animals, showing changes in the arrangement of the shapes in the space.

Pictorial expressions representing aspects of the visual and the auditory sens modes
Figure 2: Pictorial expressions representing aspects of the visual and the auditory sens modes

Even with a simple visual code one can generate many sequences of situations which all together can ‘tell a story’. The basic elements are a presupposed ‘space’ with possible ‘objects’ in this space with different positions, sizes, relations and properties. One can even enhance these visual shapes with written expressions of  a spoken language. The sequence of the pictures represents additionally some ‘timely order’. ‘Changes’ can be encoded by ‘differences’ between consecutive pictures.

FROM SPOKEN TO WRITTEN LANGUAGE EXPRESSIONS

Later in the evolution of language, much later, the homo sapiens has learned to translate the spoken language L_s in a written format L_w using signs for parts of words or even whole words.  The possible meaning of these written expressions were no longer directly ‘visible’. The meaning was now only available for those people who had learned how these written expressions are associated with intended meanings encoded in the head of all language participants. Thus only hearing or reading a language expression would tell the reader either ‘nothing’ or some ‘possible meanings’ or a ‘definite meaning’.

A written textual version in parallel to a pictorial version
Figure 3: A written textual version in parallel to a pictorial version

If one has only the written expressions then one has to ‘know’ with which ‘meaning in the brain’ the expressions have to be associated. And what is very special with the written expressions compared to the pictorial expressions is the fact that the elements of the pictorial expressions are always very ‘concrete’ visual objects while the written expressions are ‘general’ expressions allowing many different concrete interpretations. Thus the expression ‘person’ can be used to be associated with many thousands different concrete objects; the same holds for the expression ‘road’, ‘moving’, ‘before’ and so on. Thus the written expressions are like ‘manufacturing instructions’ to search for possible meanings and configure these meanings to a ‘reasonable’ complex matter. And because written expressions are in general rather ‘abstract’/ ‘general’ which allow numerous possible concrete realizations they are very ‘economic’ because they use minimal expressions to built many complex meanings. Nevertheless the daily experience with spoken and written expressions shows that they are continuously candidates for false interpretations.

FORMAL MATHEMATICAL WRITTEN EXPRESSIONS

Besides the written expressions of everyday languages one can observe later in the history of written languages the steady development of a specialized version called ‘formal languages’ L_f with many different domains of application. Here I am  focusing   on the formal written languages which are used in mathematics as well as some pictorial elements to ‘visualize’  the intended ‘meaning’ of these formal mathematical expressions.

Properties of an acyclic directed graph with nodes (vertices) and edges (directed edges = arrows)
Fig. 4: Properties of an acyclic directed graph with nodes (vertices) and edges (directed edges = arrows)

One prominent concept in mathematics is the concept of a ‘graph’. In  the basic version there are only some ‘nodes’ (also called vertices) and some ‘edges’ connecting the nodes.  Formally one can represent these edges as ‘pairs of nodes’. If N represents the set of nodes then N x N represents the set of all pairs of these nodes.

In a more specialized version the edges are ‘directed’ (like a ‘one way road’) and also can be ‘looped back’ to a node   occurring ‘earlier’ in the graph. If such back-looping arrows occur a graph is called a ‘cyclic graph’.

Directed cyclic graph extended to represent 'states of affairs'
Fig.5: Directed cyclic graph extended to represent ‘states of affairs’

If one wants to use such a graph to describe some ‘states of affairs’ with their possible ‘changes’ one can ‘interpret’ a ‘node’ as  a state of affairs and an arrow as a change which turns one state of affairs S in a new one S’ which is minimally different to the old one.

As a state of affairs I  understand here a ‘situation’ embedded in some ‘context’ presupposing some common ‘space’. The possible ‘changes’ represented by arrows presuppose some dimension of ‘time’. Thus if a node n’  is following a node n indicated by an arrow then the state of affairs represented by the node n’ is to interpret as following the state of affairs represented in the node n with regard to the presupposed time T ‘later’, or n < n’ with ‘<‘ as a symbol for a timely ordering relation.

Example of a state of affairs with a 2-dimensional space configured as a grid with a black and a white token
Fig.6: Example of a state of affairs with a 2-dimensional space configured as a grid with a black and a white token

The space can be any kind of a space. If one assumes as an example a 2-dimensional space configured as a grid –as shown in figure 6 — with two tokens at certain positions one can introduce a language to describe the ‘facts’ which constitute the state of affairs. In this example one needs ‘names for objects’, ‘properties of objects’ as well as ‘relations between objects’. A possible finite set of facts for situation 1 could be the following:

  1. TOKEN(T1), BLACK(T1), POSITION(T1,1,1)
  2. TOKEN(T2), WHITE(T2), POSITION(T2,2,1)
  3. NEIGHBOR(T1,T2)
  4. CELL(C1), POSITION(1,2), FREE(C1)

‘T1’, ‘T2’, as well as ‘C1’ are names of objects, ‘TOKEN’, ‘BACK’ etc. are names of properties, and ‘NEIGHBOR’ is a relation between objects. This results in the equation:

S1 = {TOKEN(T1), BLACK(T1), POSITION(T1,1,1), TOKEN(T2), WHITE(T2), POSITION(T2,2,1), NEIGHBOR(T1,T2), CELL(C1), POSITION(1,2), FREE(C1)}

These facts describe the situation S1. If it is important to describe possible objects ‘external to the situation’ as important factors which can cause some changes then one can describe these objects as a set of facts  in a separated ‘context’. In this example this could be two players which can move the black and white tokens and thereby causing a change of the situation. What is the situation and what belongs to a context is somewhat arbitrary. If one describes the agriculture of some region one usually would not count the planets and the atmosphere as part of this region but one knows that e.g. the sun can severely influence the situation   in combination with the atmosphere.

Change of a state of affairs given as a state which will be enhanced by a new object
Fig.7: Change of a state of affairs given as a state which will be enhanced by a new object

Let us stay with a state of affairs with only a situation without a context. The state of affairs is     a ‘state’. In the example shown in figure 6 I assume a ‘change’ caused by the insertion of a new black token at position (2,2). Written in the language of facts L_fact we get:

  1. TOKEN(T3), BLACK(T3), POSITION(2,2), NEIGHBOR(T3,T2)

Thus the new state S2 is generated out of the old state S1 by unifying S1 with the set of new facts: S2 = S1 {TOKEN(T3), BLACK(T3), POSITION(2,2), NEIGHBOR(T3,T2)}. All the other facts of S1 are still ‘valid’. In a more general manner one can introduce a change-expression with the following format:

<S1, S2, add(S1,{TOKEN(T3), BLACK(T3), POSITION(2,2), NEIGHBOR(T3,T2)})>

This can be read as follows: The follow-up state S2 is generated out of the state S1 by adding to the state S1 the set of facts { … }.

This layout of a change expression can also be used if some facts have to be modified or removed from a state. If for instance  by some reason the white token should be removed from the situation one could write:

<S1, S2, subtract(S1,{TOKEN(T2), WHITE(T2), POSITION(2,1)})>

Another notation for this is S2 = S1 – {TOKEN(T2), WHITE(T2), POSITION(2,1)}.

The resulting state S2 would then look like:

S2 = {TOKEN(T1), BLACK(T1), POSITION(T1,1,1), CELL(C1), POSITION(1,2), FREE(C1)}

And a combination of subtraction of facts and addition of facts would read as follows:

<S1, S2, subtract(S1,{TOKEN(T2), WHITE(T2), POSITION(2,1)}, add(S1,{TOKEN(T3), BLACK(T3), POSITION(2,2)})>

This would result in the final state S2:

S2 = {TOKEN(T1), BLACK(T1), POSITION(T1,1,1), CELL(C1), POSITION(1,2), FREE(C1),TOKEN(T3), BLACK(T3), POSITION(2,2)}

These simple examples demonstrate another fact: while facts about objects and their properties are independent from each other do relational facts depend from the state of their object facts. The relation of neighborhood e.g. depends from the participating neighbors. If — as in the example above — the object token T2 disappears then the relation ‘NEIGHBOR(T1,T2)’ no longer holds. This points to a hierarchy of dependencies with the ‘basic facts’ at the ‘root’ of a situation and all the other facts ‘above’ basic facts or ‘higher’ depending from the basic facts. Thus ‘higher order’ facts should be added only for the actual state and have to be ‘re-computed’ for every follow-up state anew.

If one would specify a context for state S1 saying that there are two players and one allows for each player actions like ‘move’, ‘insert’ or ‘delete’ then one could make the change from state S1 to state S2 more precise. Assuming the following facts for the context:

  1. PLAYER(PB1), PLAYER(PW1), HAS-THE-TURN(PB1)

In that case one could enhance the change statement in the following way:

<S1, S2, PB1,insert(TOKEN(T3,2,2)),add(S1,{TOKEN(T3), BLACK(T3), POSITION(2,2)})>

This would read as follows: given state S1 the player PB1 inserts a  black token at position (2,2); this yields a new state S2.

With or without a specified context but with regard to a set of possible change statements it can be — which is the usual case — that there is more than one option what can be changed. Some of the main types of changes are the following ones:

  1. RANDOM
  2. NOT RANDOM, which can be specified as follows:
    1. With PROBABILITIES (classical, quantum probability, …)
    2. DETERMINISTIC

Furthermore, if the causing object is an actor which can adapt structurally or even learn locally then this actor can appear in some time period like a deterministic system, in different collected time periods as an ‘oscillating system’ with different behavior, or even as a random system with changing probabilities. This make the forecast of systems with adaptive and/ or learning systems rather difficult.

Another aspect results from the fact that there can be states either with one actor which can cause more than one action in parallel or a state with multiple actors which can act simultaneously. In both cases the resulting total change has eventually to be ‘filtered’ through some additional rules telling what  is ‘possible’ in a state and what not. Thus if in the example of figure 6 both player want to insert a token at position (2,2) simultaneously then either  the rules of the game would forbid such a simultaneous action or — like in a computer game — simultaneous actions are allowed but the ‘geometry of a 2-dimensional space’ would not allow that two different tokens are at the same position.

Another aspect of change is the dimension of time. If the time dimension is not explicitly specified then a change from some state S_i to a state S_j does only mark the follow up state S_j as later. There is no specific ‘metric’ of time. If instead a certain ‘clock’ is specified then all changes have to be aligned with this ‘overall clock’. Then one can specify at what ‘point of time t’ the change will begin and at what point of time t*’ the change will be ended. If there is more than one change specified then these different changes can have different timings.

THIRD PERSON VIEW

Up until now the point of view describing a state and the possible changes of states is done in the so-called 3rd-person view: what can a person perceive if it is part of a situation and is looking into the situation.  It is explicitly assumed that such a person can perceive only the ‘surface’ of objects, including all kinds of actors. Thus if a driver of a car stears his car in a certain direction than the ‘observing person’ can see what happens, but can not ‘look into’ the driver ‘why’ he is steering in this way or ‘what he is planning next’.

A 3rd-person view is assumed to be the ‘normal mode of observation’ and it is the normal mode of empirical science.

Nevertheless there are situations where one wants to ‘understand’ a bit more ‘what is going on in a system’. Thus a biologist can be  interested to understand what mechanisms ‘inside a plant’ are responsible for the growth of a plant or for some kinds of plant-disfunctions. There are similar cases for to understand the behavior of animals and men. For instance it is an interesting question what kinds of ‘processes’ are in an animal available to ‘navigate’ in the environment across distances. Even if the biologist can look ‘into the body’, even ‘into the brain’, the cells as such do not tell a sufficient story. One has to understand the ‘functions’ which are enabled by the billions of cells, these functions are complex relations associated with certain ‘structures’ and certain ‘signals’. For this it is necessary to construct an explicit formal (mathematical) model/ theory representing all the necessary signals and relations which can be used to ‘explain’ the obsrvable behavior and which ‘explains’ the behavior of the billions of cells enabling such a behavior.

In a simpler, ‘relaxed’ kind of modeling  one would not take into account the properties and behavior of the ‘real cells’ but one would limit the scope to build a formal model which suffices to explain the oservable behavior.

This kind of approach to set up models of possible ‘internal’ (as such hidden) processes of an actor can extend the 3rd-person view substantially. These models are called in this text ‘actor models (AM)’.

HIDDEN WORLD PROCESSES

In this text all reported 3rd-person observations are called ‘actor story’, independent whether they are done in a pictorial or a textual mode.

As has been pointed out such actor stories are somewhat ‘limited’ in what they can describe.

It is possible to extend such an actor story (AS)  by several actor models (AM).

An actor story defines the situations in which an actor can occur. This  includes all kinds of stimuli which can trigger the possible senses of the actor as well as all kinds of actions an actor can apply to a situation.

The actor model of such an actor has to enable the actor to handle all these assumed stimuli as well as all these actions in the expected way.

While the actor story can be checked whether it is describing a process in an empirical ‘sound’ way,  the actor models are either ‘purely theoretical’ but ‘behavioral sound’ or they are also empirically sound with regard to the body of a biological or a technological system.

A serious challenge is the occurrence of adaptiv or/ and locally learning systems. While the actor story is a finite  description of possible states and changes, adaptiv or/ and locally learning systeme can change their behavior while ‘living’ in the actor story. These changes in the behavior can not completely be ‘foreseen’!

COGNITIVE EXPERT PROCESSES

According to the preceding considerations a homo sapiens as a biological system has besides many properties at least a consciousness and the ability to talk and by this to communicate with symbolic languages.

Looking to basic modes of an actor story (AS) one can infer some basic concepts inherently present in the communication.

Without having an explicit model of the internal processes in a homo sapiens system one can infer some basic properties from the communicative acts:

  1. Speaker and hearer presuppose a space within which objects with properties can occur.
  2. Changes can happen which presuppose some timely ordering.
  3. There is a disctinction between concrete things and abstract concepts which correspond to many concrete things.
  4. There is an implicit hierarchy of concepts starting with concrete objects at the ‘root level’ given as occurence in a concrete situation. Other concepts of ‘higher levels’ refer to concepts of lower levels.
  5. There are different kinds of relations between objects on different conceptual levels.
  6. The usage of language expressions presupposes structures which can be associated with the expressions as their ‘meanings’. The mapping between expressions and their meaning has to be learned by each actor separately, but in cooperation with all the other actors, with which the actor wants to share his meanings.
  7. It is assume that all the processes which enable the generation of concepts, concept hierarchies, relations, meaning relations etc. are unconscious! In the consciousness one can  use parts of the unconscious structures and processes under strictly limited conditions.
  8. To ‘learn’ dedicated matters and to be ‘critical’ about the quality of what one is learnig requires some disciplin, some learning methods, and a ‘learning-friendly’ environment. There is no guaranteed method of success.
  9. There are lots of unconscious processes which can influence understanding, learning, planning, decisions etc. and which until today are not yet sufficiently cleared up.

 

 

 

 

 

 

 

 

AAI THEORY V2 – DEFINING THE CONTEXT

eJournal: uffmm.org,
ISSN 2567-6458, 24.Januar 2019
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

CONTEXT

An overview to the enhanced AAI theory  version 2 you can find here.  In this post we talk about the second chapter where you have to define the context of the problem, which should be analyzed.

DEFINING THE CONTEXT OF PROBLEM P

  1. A defined problem P identifies at least one property associated with  a configuration which has a lower level x than a value y inferred by an accepted standard E.
  2. The property P is always part of some environment ENV which interacts with the problem P.
  3. To approach an improved configuration S measured by  some standard E starting with a  problem P one  needs a process characterized by a set of necessary states Q which are connected by necessary changes X.
  4. Such a process can be described by an actor story AS.
  5. All properties which belong to the whole actor story and therefore have to be satisfied by every state q of the actor story  are called  non-functional process requirements (NFPRs). If required properties are are associate with only one state but for the whole state, then these requirements are called non-functional state requirements (NFSRs).
  6. An actor story can include many different sequences, where every sequence is called a path PTH.  A finite set of paths can represent a task T which has to be fulfilled. Within the environment of the defined problem P it mus be possible to identify at least one task T to be realized from some start state to some goal state. The realization of a task T is assumed to be ‘driven’ by input-output-systems which are called actors A.
  7. Additionally it mus be possible to identify at least one executing actor A_exec doing a  task and at least one actor assisting A_ass the executing actor to fulfill the task.
  8. A state q represents all needed actors as part of the associated environment ENV. Therefore a  state q can be analyzed as a network of elements interacting with each other. But this is only one possible structure for an analysis besides others.
  9. For the   analysis of a possible solution one can distinguish at least two overall strategies:
    1. Top-down: There exists a group of experts EXPs which will analyze a possible solution, will test these, and then will propose these as a solution for others.
    2. Bottom-up: There exists a group of experts EXPs too but additionally there exists a group of customers CTMs which will be guided by the experts to use their own experience to find a possible solution.

EXAMPLE

The mayor of a city has identified as a  problem the relationship between the actual population number POP,    the amount of actual available  living space LSP0, and the  amount of recommended living space LSPr by some standard E.  The population of his city is steadily interacting with populations in the environment: citizens are moving into the environment MIGR- and citizens from the environment are arriving MIGR+. The population,  the city as well as the environment can be characterized by a set of parameters <P1, …, Pn> called a configuration which represents a certain state q at a certain point of time t. To convert the actual configuration called a start state q0 to a new configuration S called a goal state q+ with better values requires the application of a defined set of changes Xs which change the start state q0 stepwise into a sequence of states qi which finally will end up in the desired goal state q+. A description of all these states necessary for the conversion of the start state q0 into the goal state q+ is called here an actor story AS. Because a democratic elected  mayor of the city wants to be ‘liked’ by his citizens he will require that this conversion process should end up in a goal state which is ‘not harmful’ for his citizens, which should support a ‘secure’ and ‘safety’ environment, ‘good transportation’ and things like that. This illustrates non-functional state requirements (NFSRs). Because the mayor wants also not to much trouble during the conversion process he will also require some limits for the whole conversion process, this is for the whole actor story. This illustrates non-functional process requirements (NFPRs). To realize the intended conversion process the mayor needs several executing actors which are doing the job and several other assistive actors helping the executing actors. To be able to use the available time and resources ‘effectively’ the executing actors need defined tasks which have to be realized to come from one state to the next. Often there are more than one sequences of states possible either alternatively or in parallel. A certain state at a certain point of time t can be viewed as a network where all participating actors are in many ways connected with each other, interacting in several ways and thereby influencing each other. This realizes different kinds of communications with different kinds of contents and allows the exchange of material and can imply the change of the environment. Until today the mayors of cities use as their preferred strategy to realize conversion processes selected small teams of experts doing their job in a top-down manner leaving the citizens more or less untouched, at least without a serious participation in the whole process. From now on it is possible and desirable to twist the strategy from top-down to bottom up. This implies that the selected experts enable a broad communication with potentially all citizens which are touched by a conversion and including  the knowledge, experience, skills, visions etc. of these citizens  by applying new methods possible in the new digital age.

 

 

BACKGROUND INFORMATION 27.Dec.2018: The AAI-paradigm and Quantum Logic. The Limits of Classic Probability

eJournal: uffmm.org, ISSN 2567-6458
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

Last Corrections: 30.Dec.2018

CONTEXT

This is a continuation from the post about QL Basics Concepts Part 1. The general topic here is the analysis of properties of human behavior, actually narrowed down to the statistical properties. From the different possible theories applicable to statistical properties of behavior here the one called CPT (classical probability theory) is selected for a short examination.

SUMMARY

An analysis of the classical probability theory shows that the empirical application of this theory is limited to static sets of events and probabilities. In the case of biological systems which are adaptive with regard to structure and cognition this does not work. This yields the question whether a quantum probability theory approach does work or not.

THE CPT IDEA

  1. Before we are looking  to the case of quantum probability theory (QLPT) let us examine the case of a classical probability theory (CPT) a little bit more.
  2. Generally one has to distinguish the symbolic formal representation of a theory T and some domain of application D distinct from the symbolic representation.
  3. In principle the domain of application D can be nearly anything, very often again another symbolic representation. But in the case of empirical applications we assume usually some subset of ’empirical events’ E of the ’empirical (real) world’ W.
  4. For the following let us assume (for a while) that this is the case, that D is a subset of the empirical world W.
  5. Talking about ‘events in an empirical real world’ presupposes that there there exists a ‘procedure of measurement‘ using a ‘previously defined standard object‘ and a ‘symbolic representation of the measurement results‘.
  6. Furthermore one has to assume a community of ‘observers‘ which have minimal capabilities to ‘observe’, which implies ‘distinctions between different results’, some ‘ordering of successions (before – after)’, to ‘attach symbols according to some rules’ to measurement results, to ‘translate measurement results’ into more abstract concepts and relations.
  7. Thus to speak about empirical results assumes a set of symbolic representations of those events as a finite set of symbolic representations which represent a ‘state in the real world’ which can have a ‘predecessor state before’ and – possibly — a ‘successor state after’ the ‘actual’ state. The ‘quality’ of these measurement representations depends from the quality of the measurement procedure as well as from the quality of the cognitive capabilities of the participating observers.
  8. In the classical probability theory T_cpt as described by Kolmogorov (1932) it is assumed that there is a set E of ‘elementary events’. The set E is assumed to be ‘complete’ with regard to all possible events. The probability P is coming into play with a mapping from E into the set of positive real numbers R+ written as P: E —> R+ or P(E) = 1 with the assumption that all the individual elements e_i of E have an individual probability P(e_i) which obey the rule P(e_1) + P(e_2) + … + P(e_n) = 1.
  9. In the formal theory T_cpt it is not explained ‘how’ the probabilities are realized in the concrete case. In the ‘real world’ we have to identify some ‘generators of events’ G, otherwise we do not know whether an event e belongs to a ‘set of probability events’.
  10. Kolmogorov (1932) speaks about a necessary generator as a ‘set of conditions’ which ‘allows of any number of repetitions’, and ‘a set of events can take place as a result of the establishment of the condition’. (cf. p.3) And he mentions explicitly the case that different variants of the a priori assumed possible events can take place as a set A. And then he speaks of this set A also of an event which has taken place! (cf. p.4)
  11. If one looks to the case of the ‘set A’ then one has to clarify that this ‘set A’ is not an ordinary set of set theory, because in a set every member occurs only once. Instead ‘A’ represents a ‘sequence of events out of the basic set E’. A sequence is in set theory an ‘ordered set’, where some set (e.g. E) is mapped into an initial segment  of the natural numbers Nat and in this case  the set A contains ‘pairs from E x Nat|\n’  with a restriction of the set Nat to some n. The ‘range’ of the set A has then ‘distinguished elements’ whereby the ‘domain’ can have ‘same elements’. Kolmogorov addresses this problem with the remark, that the set A can be ‘defined in any way’. (cf. p.4) Thus to assume the set A as a set of pairs from the Cartesian product E x Nat|\n with the natural numbers taken from the initial segment of the natural numbers is compatible with the remark of Kolmogorov and the empirical situation.
  12. For a possible observer it follows that he must be able to distinguish different states <s1, s2, …, sm> following each other in the real world, and in every state there is an event e_i from the set of a priori possible events E. The observer can ‘count’ the occurrences of a certain event e_i and thus will get after n repetitions for every event e_i a number of occurrences m_i with m_i/n giving the measured empirical probability of the event e_i.
  13. Example 1: Tossing a coin with ‘head (H)’ or ‘tail (T)’ we have theoretically the probabilities ‘1/2’ for each event. A possible outcome could be (with ‘H’ := 0, ‘T’ := 1): <((0,1), (0,2), (0,3), (1,4), (0,5)> . Thus we have m_H = 4, m_T = 1, giving us m_H/n = 4/5 and m_T/n = 1/5. The sum yields m_H/n + m_T/n = 1, but as one can see the individual empirical probabilities are not in accordance with the theory requiring 1/2 for each. Kolmogorov remarks in his text  that if the number of repetitions n is large enough then will the values of the empirically measured probability approach the theoretically defined values. In a simple experiment with a random number generator simulating the tossing of the coin I got the numbers m_Head = 4978, m_Tail = 5022, which gives the empirical probabilities m_Head/1000 = 0.4977 and m_Teil/ 1000 = 0.5021.
  14. This example demonstrates while the theoretical term ‘probability’ is a simple number, the empirical counterpart of the theoretical term is either a simple occurrence of a certain event without any meaning as such or an empirically observed sequence of events which can reveal by counting and division a property which can be used as empirical probability of this event generated by a ‘set of conditions’ which allow the observed number of repetitions. Thus we have (i) a ‘generator‘ enabling the events out of E, we have (ii) a ‘measurement‘ giving us a measurement result as part of an observation, (iii) the symbolic encoding of the measurement result, (iv) the ‘counting‘ of the symbolic encoding as ‘occurrence‘ and (v) the counting of the overall repetitions, and (vi) a ‘mathematical division operation‘ to get the empirical probability.
  15. Example 1 demonstrates the case of having one generator (‘tossing a coin’). We know from other examples where people using two or more coins ‘at the same time’! In this case the set of a priori possible events E is occurring ‘n-times in parallel’: E x … x E = E^n. While for every coin only one of the many possible basic events can occur in one state, there can be n-many such events in parallel, giving an assembly of n-many events each out of E. If we keeping the values of E = {‘H’, ‘T’} then we have four different basic configurations each with probability 1/4. If we define more ‘abstract’ events like ‘both the same’ (like ‘0,0’, ‘1,1’) or ‘both different’ (like ‘0,1’. ‘1,0’), then we have new types of complex events with different probabilities, each 1/2. Thus the case of n-many generators in parallel allows new types of complex events.
  16. Following this line of thinking one could consider cases like (E^n)^n or even with repeated applications of the Cartesian product operation. Thus, in the case of (E^n)^n, one can think of different gamblers each having n-many dices in a cup and tossing these n-many dices simultaneously.
  17. Thus we have something like the following structure for an empirical theory of classical probability: CPT(T) iff T=<G,E,X,n,S,P*>, with ‘G’ as the set of generators producing out of E events according to the layout of the set X in a static (deterministic) manner. Here the  set E is the set of basic events. The set X is a ‘typified set’ constructed out of the set E with t-many applications of the Cartesian operation starting with E, then E^n1, then (E^n1)^n2, …. . ‘n’ denotes the number of repetitions, which determines the length of a sequence ‘S’. ‘P*’ represents the ’empirical probability’ which approaches the theoretical probability P while n is becoming ‘big’. P* is realized as a tuple of tuples according to the layout of the set X  where each element in the range of a tuple  represents the ‘number of occurrences’ of a certain event out of X.
  18. Example: If there is a set E = {0,1} with the layout X=(E^2)^2 then we have two groups with two generators each: <<G1, G2>,<G3,G4>>. Every generator G_i produces events out of E. In one state i this could look like  <<0, 0>,<1,0>>. As part of a sequence S this would look like S = <….,(<<0, 0>,<1,0>>,i), … > telling that in the i-th state of S there is an occurrence of events like shown. The empirical probability function P* has a corresponding layout P* = <<m1, m2>,<m3,m4>> with the m_j as ‘counter’ which are counting the occurrences of the different types of events as m_j =<c_e1, …, c_er>. In the example there are two different types of events occurring {0,1} which requires two counters c_0 and c_1, thus we would have m_j =<c_0, c_1>, which would induce for this example the global counter structure:  P* = <<<c_0, c_1>, <c_0, c_1>>,<<c_0,  c_1>,<c_0, c_1>>>. If the generators are all the same then the set of basic events E is the same and in theory   the theoretical probability function P: E —> R+ would induce the same global values for all generators. But in the empirical case, if the theoretical probability function P is not known, then one has to count and below the ‘magic big n’ the values of the counter of the empirical probability function can be different.
  19. This format of the empirical classical  probability theory CPT can handle the case of ‘different generators‘ which produce events out of the same basic set E but with different probabilities, which can be counted by the empirical probability function P*. A prominent case of different probabilities with the same set of events is the case of manipulations of generators (a coin, a dice, a roulette wheel, …) to deceive other people.
  20. In the examples mentioned so far the probabilities of the basic events as well as the complex events can be different in different generators, but are nevertheless  ‘static’, not changing. Looking to generators like ‘tossing a coin’, ‘tossing a dice’ this seams to be sound. But what if we look to other types of generators like ‘biological systems’ which have to ‘decide’ which possible options of acting they ‘choose’? If the set of possible actions A is static, then the probability of selecting one action a out of A will usually depend from some ‘inner states’ IS of the biological system. These inner states IS need at least the following two components:(i) an internal ‘representation of the possible actions’ IS_A as well (ii) a finite set of ‘preferences’ IS_Pref. Depending from the preferences the biological system will select an action IS_a out of IS_A and then it can generate an action a out of A.
  21. If biological systems as generators have a ‘static’ (‘deterministic’) set of preferences IS_Pref, then they will act like fixed generators for ‘tossing a coin’, ‘tossing a dice’. In this case nothing will change.  But, as we know from the empirical world, biological systems are in general ‘adaptive’ systems which enables two kinds of adaptation: (i) ‘structural‘ adaptation like in biological evolution and (ii) ‘cognitive‘ adaptation as with higher organisms having a neural system with a brain. In these systems (example: homo sapiens) the set of preferences IS_Pref can change in time as well as the internal ‘representation of the possible actions’ IS_A. These changes cause a shift in the probabilities of the events manifested in the realized actions!
  22. If we allow possible changes in the terms ‘G’ and ‘E’ to ‘G+’ and ‘E+’ then we have no longer a ‘classical’ probability theory CPT. This new type of probability theory we can call ‘non-classic’ probability theory NCPT. A short notation could be: NCPT(T) iff T=<G+,E+,X,n,S,P*> where ‘G+’ represents an adaptive biological system with changing representations for possible Actions A* as well as changing preferences IS_Pref+. The interesting question is, whether a quantum logic approach QLPT is a possible realization of such a non-classical probability theory. While it is known that the QLPT works for physical matters, it is an open question whether it works for biological systems too.
  23. REMARK: switching from static generators to adaptive generators induces the need for the inclusion of the environment of the adaptive generators. ‘Adaptation’ is generally a capacity to deal better with non-static environments.

See continuation here.

AASE – Actor-Actor Systems Engineering. Theory & Applications. Micro-Edition (Vers.9)

eJournal: uffmm.org, ISSN 2567-6458
13.June  2018
Email: info@uffmm.org
Authors: Gerd Doeben-Henisch, Zeynep Tuncer,  Louwrence Erasmus
Email: doeben@fb2.fra-uas.de
Email: gerd@doeben-henisch.de

PDF

CONTENTS

1 History: From HCI to AAI …
2 Different Views …
3 Philosophy of the AAI-Expert …
4 Problem (Document) …
5 Check for Analysis …
6 AAI-Analysis …
6.1 Actor Story (AS) . . . . . . . . . . . . . . . . . . . . . . . . .
6.1.1 Textual Actor Story (TAS) . . . . . . . . . . . . . . .
6.1.2 Pictorial Actor Story (PAT) . . . . . . . . . . . . . .
6.1.3 Mathematical Actor Story (MAS) . . . . . . . . . . .
6.1.4 Simulated Actor Story (SAS) . . . . . . . . . . . . .
6.1.5 Task Induced Actor Requirements (TAR) . . . . . . .
6.1.6 Actor Induced Actor Requirements (UAR) . . . . . .
6.1.7 Interface-Requirements and Interface-Design . . . .
6.2 Actor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6.2.1 Actor and Actor Story . . . . . . . . . . . . . . . . .
6.2.2 Actor Model . . . . . . . . . . . . . . . . . . . . . .
6.2.3 Actor as Input-Output System . . . . . . . . . . . .
6.2.4 Learning Input-Output Systems . . . . . . . . . . . .
6.2.5 General AM . . . . . . . . . . . . . . . . . . . . . .
6.2.6 Sound Functions . . . . . . . . . . . . . . . . . . .
6.2.7 Special AM . . . . . . . . . . . . . . . . . . . . . .
6.2.8 Hypothetical Model of a User – The GOMS Paradigm
6.2.9 Example: An Electronically Locked Door . . . . . . .
6.2.10 A GOMS Model Example . . . . . . . . . . . . . . .
6.2.11 Further Extensions . . . . . . . . . . . . . . . . . .
6.2.12 Design Principles; Interface Design . . . . . . . . .
6.3 Simulation of Actor Models (AMs) within an Actor Story (AS) .
6.4 Assistive Actor-Demonstrator . . . . . . . . . . . . . . . . . .
6.5 Approaching an Optimum Result . . . . .
7 What Comes Next: The Real System
7.1 Logical Design, Implementation, Validation . . . .
7.2 Conceptual Gap In Systems Engineering? . . .
8 The AASE-Paradigm …
References

Abstract

This text is based on the the paper “AAI – Actor-Actor Interaction. A Philosophy of Science View” from 3.Oct.2017 and version 11 of the paper “AAI – Actor-Actor Interaction. An Example Template” and it   transforms these views in the new paradigm ‘Actor- Actor Systems Engineering’ understood as a theory as well as a paradigm for and infinite set of applications. In analogy to the slogan ’Object-Oriented Software Engineering (OO SWE)’ one can understand the new acronym AASE as a systems engineering approach where the actor-actor interactions are the base concepts for the whole engineering process. Furthermore it is a clear intention to view the topic AASE explicitly from the point of view of a theory (as understood in Philosophy of Science) as well as from the point of view of possible applications (as understood in systems engineering). Thus the classical term of Human-Machine Interaction (HMI) or even the older Human-Computer Interaction (HCI) is now embedded within the new AASE approach. The same holds for the fuzzy discipline of Artificial Intelligence (AI) or the subset of AI called Machine Learning (ML). Although the AASE-approach is completely in its beginning one can already see how powerful this new conceptual framework  is.

 

 

ACTOR-ACTOR INTERACTION. Philosophy of the Actor

eJournal: uffmm.org, ISSN 2567-6458
16.March 2018
Email: info@uffmm.org
Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de
Frankfurt University of Applied Sciences (FRA-UAS)
Institut for New Media (INM, Frankfurt)

PDF

CONTENTS

I   A Vision as a Problem to be Solved … 1
II   Language, Meaning & Ontology …  2
     II-A   Language Levels . . . . . . . . .  . . 2
     II-B  Common Empirical Matter .  . . . . . 2
     II-C   Perceptual Levels . . . . . . .  . . . . 3
     II-D   Space & Time . . . . . . . .  . . . . . 4
     II-E    Different Language Modes . . . 4
     II-F    Meaning of Expressions & Ontology … 4
     II-G   True Expressions . . . . . . .  . . . .  5
     II-H   The Congruence of Meaning  . . . .  5
III   Actor Algebra … 6
IV   World Algebra  … 7
V    How to continue … 8
VI References … 8

Abstract

As preparation for this text one should read the chapter about the basic layout of an Actor-Actor Analysis (AAA) as part of an systems engineering process (SEP). In this text it will be described which internal conditions one has to assume for an actor who uses a language to talk about his observations oft he world to someone else in a verifiable way. Topics which are explained in this text are e.g. ’language’,’meaning’, ’ontology’, ’consciousness’, ’true utterance’, ’synonymous expression.

AAI – Actor-Actor Interaction. A Toy-Example, No.1

eJournal: uffmm.org, ISSN 2567-6458
13.Dec.2017
Email: info@uffmm.org

Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

Contents

1 Problem ….. 3
2 AAI-Check ….. 3
3 Actor-Story (AS) …..  3
3.1 AS as a Text . . . . . . . . . . . . . . . . . .3
3.2 Translation of a Textual AS into a Formal AS …… 4
3.3 AS as a Formal Expression . . . . . . . . . .4
3.4 Translation of a Formal AS into a Pictorial AS… 5
4 Actor-Model (AM) …..  5
4.1 AM for the User as a Text . . . . . . . . . . . . . . . . . . . . . . . . . .  . . . .6
4.2 AM for the System as a Text . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
5 Combined AS and AM as a Text …..  6
5.1 AM as an Algorithm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
6 Simulation …..  7
6.1 Simulating the AS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
6.2 Simulating the AM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
6.3 Simulating AS with AM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
7 Appendix: Formalisms ….. 8
7.1 Set of Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
7.2 Predicate Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
8 Appendix: The Meaning of Expressions …11
8.1 States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
8.2 Changes by Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

Abstract

Following the general concepts of the paper ’AAI – Actor-Actor Interaction. A Philosophy of Science View’ from 3.Oct.2017 this paper illustrates a simple application where the difference as well as the
interaction between an actor story and several actor models is shown. The details of interface-design as well as the usability-testing are not part of this example.(This example replaces the paper with the title
’AAI – Case Study Actor Story with Actor Model. Simple Grid-Environment’ from 15.Nov.2017). One special point is the meaning of the formal expressions of the actor story.

Attention: This toy example is not yet in fully conformance with the newly published Case-Study-Template

To read the full text see PDF

Clearly, one can debate whether a ‘toy-example’ makes sens, but the complexity of the concepts in this AAI-approach is to great to illustrate these in the beginning  with a realistic example without loosing the idea. The author of the paper has tried many — also very advanced — versions in the last years and this is the first time that he himself has the feeling that at least the idea is now clear enough. And from teaching students it is very clear, if you cannot explain an idea in a toy-example you never will be able to apply it to real big problems…

 

AAI – Actor-Actor Interaction. A Philosophy of Science View

AAI – Actor-Actor Interaction.
A Philosophy of Science View
eJournal: uffmm.org, ISSN 2567-6458

Gerd Doeben-Henisch
info@uffmm.org
gerd@doeben-henisch.de

PDF

ABSTRACT

On the cover page of this blog you find a first general view on the subject matter of an integrated engineering approach for the future. Here we give a short description of the main idea of the analysis phase of systems engineering how this will be realized within the actor-actor interaction paradigm as described in this text.

INTRODUCTION

Overview of the analysis phase of systems engineering as realized within an actor-actor interaction paradigm
Overview of the analysis phase of systems engineering as realized within an actor-actor interaction paradigm

As you can see in figure Nr.1 there are the following main topics within the Actor-Actor Interaction (AAI) paradigm as used in this text (Comment: The more traditional formula is known as Human-Machine Interaction (HMI)):

Triggered by a problem document D_p from the problem phase (P) of the engineering process the AAI-experts have to analyze, what are the potential requirements following from this document, all the time also communicating with the stakeholder to keep in touch with the hidden intentions of the stakeholder.

The idea is to identify at least one task (T) with at least one goal state (G) which shall be arrived after running a task.

A task is assumed to represent a sequence of states (at least a start state and a goal state) which can have more than one option in every state, not excluding repetitions.

Every task presupposes some context (C) which gives the environment for the task.

The number of tasks and their length is in principle not limited, but their can be certain constraints (CS) given which have to be fulfilled required by the stakeholder or by some other important rules/ laws. Such constraints will probably limit the number of tasks as well as their length.

Actor Story

Every task as a sequence of states can be viewed as a story which describes a process. A story is a text (TXT) which is static and hides the implicit meaning in the brains of the participating actors. Only if an actor has some (learned) understanding of the used language then the actor is able to translate the perceptions of the process in an appropriate text and vice versa the text into corresponding perceptions or equivalently ‘thoughts’ representing the perceptions.

In this text it is assumed that a story is describing only the observable behavior of the participating actors, not their possible internal states (IS). For to describe the internal states (IS) it is further assumed that one describes the internal states in a new text called actor model (AM). The usual story is called an actor story (AS). Thus the actor story (AS) is the environment for the actor models (AM).

In this text three main modes of actor stories are distinguished:

  1. An actor story written in some everyday language L_0 called AS_L0 .
  2. A translation of the everyday language L_0 into a mathematical language L_math which can represent graphs, called AS_Lmath.
  3. A translation of the hidden meaning which resides in the brains of the AAI-experts into a pictorial language L_pict (like a comic strip), called AS_Lpict.

To make the relationship between the graph-version AS_Lmath and the pictorial version AS_Lpict visible one needs an explicit mapping Int from one version into the other one, like: Int : AS_Lmath <—> AS_Lpict. This mapping Int works like a lexicon from one language into another one.

From a philosophy of science point of view one has to consider that the different kinds of actor stories have a meaning which is rooted in the intended processes assumed to be necessary for the realization of the different tasks. The processes as such are dynamic, but the stories as such are static. Thus a stakeholder (SH) or an AAI-expert who wants to get some understanding of the intended processes has to rely on his internal brain simulations associated with the meaning of these stories. Because every actor has its own internal simulation which can not be perceived from the other actors there is some probability that the simulations of the different actors can be different. This can cause misunderstandings, errors, and frustrations.(Comment: This problem has been discussed in [DHW07])

One remedy to minimize such errors is the construction of automata (AT) derived from the math mode AS_Lmath of the actor stories. Because the math mode represents a graph one can derive Der from this version directly (and automatically) the description of an automaton which can completely simulate the actor story, thus one can assume Der(AS_Lmath) = AT_AS_Lmath.

But, from the point of view of Philosophy of science this derived automaton AT_AS_Lmath is still only a static text. This text describes the potential behavior of an automaton AT. Taking a real computer (COMP) one can feed this real computer with the description of the automaton AT AT_AS_Lmath and make the real computer behave like the described automaton. If we did this then we have a real simulation (SIM) of the theoretical behavior of the theoretical automaton AT realized by the real computer COMP. Thus we have SIM = COMP(AT_AS_Lmath). (Comment: These ideas have been discussed in [EDH11].)

Such a real simulation is dynamic and visible for everybody. All participating actors can see the same simulation and if there is some deviation from the intention of the stakeholder then this can become perceivable for everybody immediately.

Actor Model

As mentioned above the actor story (AS) describes only the observable behavior of some actor, but not possible internal states (IS) which could be responsible for the observable behavior.

If necessary it is possible to define for every actor an individual actor model; indeed one can define more than one model to explore the possibilities of different internal structures to enable a certain behavior.

The general pattern of actor models follows in this text the concept of input-output systems (IOSYS), which are in principle able to learn. What the term ‘learning’ designates concretely will be explained in later sections. The same holds of the term ‘intelligent’ and ‘intelligence’.

The basic assumptions about input-output systems used here reads a follows:

Def: Input-Output System (IOSYS)

IOSYS(x) iff x=< I, O, IS, phi>
phi : I x IS —> IS x O
I := Input
O := Output
IS := Internal

As in the case of the actor story (AS) the primary descriptions of actor models (AM) are static texts. To make the hidden meanings of these descriptions ‘explicit’, ‘visible’ one has again to convert the static texts into descriptions of automata, which can be feed into real computers which in turn then simulate the behavior of these theoretical automata as a real process.

Combining the real simulation of an actor story with the real simulations of all the participating actors described in the actor models can show a dynamic, impressive process which is full visible to all collaborating stakeholders and AAI-experts.

Testing

Having all actor stories and actor models at hand, ideally implemented as real simulations, one has to test the interaction of the elaborated actors with real actors, which are intended to work within these explorative stories and models. This is done by actor tests (former: usability tests) where (i) real actors are confronted with real tasks and have to perform in the intended way; (ii) real actors are interviewed with questionnaires about their subjective feelings during their task completion.

Every such test will yield some new insights how to change the settings a bit to gain eventually some improvements. Repeating these cycles of designing, testing, and modifying can generate a finite set of test-results T where possibly one subset is the ‘best’ compared to all the others. This can give some security that this design is probably the ‘relative best design’ with regards to T.

Further Readings:

  1. Analysis
  2. Simulation
  3. Testing
  4. User Modeling
  5. User Modeling and AI

For a newer version of the AAi-text see HERE..

REFERENCES

[DHW07] G. Doeben-Henisch and M. Wagner. Validation within safety critical systems engineering from a computation semiotics point of view.
Proceedings of the IEEE Africon2007 Conference, pages Pages: 1 – 7, 2007.
[EDH11] Louwrence Erasmus and Gerd Doeben-Henisch. A theory of the
system engineering process. In ISEM 2011 International Conference. IEEE, 2011.

EXAMPLE

For a toy-example to these concepts please see the post AAI – Actor-Actor Interaction. A Toy-Example, No.1