To work within the Generative Cultural Anthropology [GCA] Theory one needs a practical tool which allows the construction of dynamic world models, the storage of these models, their usage within a simulation game environment together with an evaluation tool. Basic requirements for such
a tool will be described here with the example called a Hybrid Simulation Game Environment [HSGE]. To prepare a simulation game one needs an iterative development process which follows some general assumptions. In this paper the subject of discussion is the observer-world-framework.
Change: 6.February 2019 (Reformulating the ‘CONTEXT’ paragraph)
Change: 27.February 2019 (changing the order of the table of contents)
Change: 20.April 2019 (New section ‘The Big Picture…’)
Change: 3.-4.May 2019 (New section ‘Engineering and Society…’ and ‘Simulation and Gaming…)
Change: 5.May 2019 (Bringing the ‘bottom-up’ case in the background; it is now included in the normal AAI analysis)
CONTEXT
In a previous post I started the re-formulation of the general framework of the AAI theory. I decided to organize the text now in a more flexible way: One main post for the overview of all topics and then for every topic an individual post with possibly more detailed extensions. This will generate a tree-like structure with the root-post at level 0 and from this following the links you will reach the posts of level 1, then level 2 and so forth. The posts from level 0 and level 1 will be highly informal; the posts from level 2 and higher will increasingly become more specialized and associated with references to scientific literature. This block is inspired by many hundreds of scientific papers and books.