ISSN 2567-6458, 19.-30.June 2020
Author: Gerd Doeben-Henisch
To work within the Generative Cultural Anthropology [GCA] Theory one needs a practical tool which allows the construction of dynamic world models, the storage of these models, their usage within a simulation game environment together with an evaluation tool. To prepare a simulation game within a Hybrid Simulation Game Environment [HSGE] one needs an
iterative development process which is described below.
CASE STUDY – SIMULATION GAMES – PHASE 1: Iterative Development of a Dynamic World Model – Part of the Generative Cultural Anthropology [GCA] Theory
1 Overview of the Whole Development Process
2 Cognitive Aspects of Symbolic Expressions
3 Symbolic Representations and Transformations
4 Abstract-Concrete Concepts
5 Implicit Structures Embedded in Experience
5.1 Example 1
daai-analysis-simgame-development-v3 (June-30, 2020)
daai-analysis-simgame-development-v2 (June-20, 2020)
Going back to the section Case Studies.
Author: Gerd Doeben-Henisch
In this review I discuss the ideas of the book The Psychology of Science (1966) from A.Maslow. His book is in a certain sense outstanding because the point of view is in one respect inspired by an artificial borderline between the mainstream-view of empirical science and the mainstream-view of psychotherapy. In another respect the book discusses a possible integrated view of empirical science with psychotherapy as an integral part. The point of view of the reviewer is the new paradigm of a Generative Cultural Anthropology[GCA]. Part II of this review reports some considerations reflecting the relationship of the point of view of Maslow and the point of view of GCA.
This review is part of the general review section of the uffmm.org blog.
More extended version (21.June 2020): reviews-maslow1966-II-v09
See here (8.Juni 2020): reviews-maslow1966-II-v08
See here (7.June 2020): reviews-maslow1966-II-v07
ISSN 2567-6458, 4.May – 18.October 2020
Author: Gerd Doeben-Henisch
In this section several case studies will be presented.In Case Study 1 it will be shown, how the DAAI paradigm can be mapped into a new concept of Generative Cultural Anthropology [GCA]. Then it will be shown how it is possible to implement this GCA in a way which allows all kinds of cultural processes including those dealing with city planning and the participation of citizens in this process. The working title of the software project related to this is komega. Go back to the overall framework.
There exist meanwhile a webpage with German texts as part of my German Philosophy Blog here. This text is a comprehensive text including the epistemology of the approach and the theoretical part about shared knowledge generation with simulation. This text discusses also the problem of goals and the assessment of goals guiding the process of planning.
COLLECTION OF PAPERS
(The order of the different papers represents rather the logical not the timely order of the project. The most recent papers reflect the most actual perspective.)
- FROM DAAI to GCA. Turning Engineering into Generative Cultural Anthropology. This paper gives an outline how one can map the DAAI paradigm directly into the GCA paradigm (April-19,2020): case1-daai-gca-v1
- CASE STUDY 1. FROM DAAI to ACA. Transforming HMI into ACA (Applied Cultural Anthropology) (July 28, 2020)
- A first GCA open research project [GCA-OR No.1]. This paper outlines a first open research project using the GCA. This will be the framework for the first implementations (May-5, 2020): GCAOR-v0-1
- Engineering and Society. A Case Study for the DAAI Paradigm – Introduction. This paper illustrates important aspects of a cultural process looking to the acting actors where certain groups of people (experts of different kinds) can realize the generation, the exploration, and the testing of dynamical models as part of a surrounding society. Engineering is clearly not separated from society (April-9, 2020): case1-population-start-part0-v1
- Bootstrapping some Citizens. This paper clarifies the set of general assumptions which can and which should be presupposed for every kind of a real world dynamical model (April-4, 2020): case1-population-start-v1-1
- Hybrid Simulation Game Environment [HSGE]. This paper outlines the simulation environment by combing a usual web-conference tool with an interactive web-page by our own (23.May 2020): HSGE-v2 (May-5, 2020): HSGE-v0-1
- The Observer-World Framework. This paper describes the foundations of any kind of observer-based modeling or theory construction.(July 16, 2020)
- CASE STUDY – SIMULATION GAMES – PHASE 1 – Iterative Development of a Dynamic World Model (June 19.-30., 2020)
- KOMEGA REQUIREMENTS No.1. Basic Application Scenario (last change: August 11, 2020)
- KOMEGA REQUIREMENTS No.2. Actor Story Overview (last change: August 12, 2020)
- KOMEGA REQUIREMENTS No.3, Version 1. Basic Application Scenario – Editing S (last change: August 12, 2020)
- The Simulator as a Learning Artificial Actor [LAA]. Version 1 (last change: August 23, 2020)
- KOMEGA REQUIREMENTS No.4, Version 1 (last change: August 26, 2020)
- KOMEGA REQUIREMENTS No.4, Version 2. Basic Application Scenario (last change: August 28, 2020)
- Extended Concept for Meaning Based Inferences. Version 1 (last change: 30.April 2020)
- Extended Concept for Meaning Based Inferences – Part 2. Version 1 (last change: 1.September 2020)
- Extended Concept for Meaning Based Inferences – Part 2. Version 2 (last change: 2.September 2020)
- Actor Epistemology and Semiotics. Version 1 (last change: 3.September 2020)
- KOMEGA REQUIREMENTS No.4, Version 3. Basic Application Scenario (last change: 4.September 2020)
- KOMEGA REQUIREMENTS No.4, Version 4. Basic Application Scenario (last change: 10.September 2020)
- KOMEGA REQUIREMENTS No.4, Version 5. Basic Application Scenario (last change: 13.September 2020)
- KOMEGA REQUIREMENTS: From the minimal to the basic Version. An Overview (last change: Oct 18, 2020)