Category Archives: phenomena

Talking about the world

This text is part of the text “Rebooting Humanity”

(The German Version can be found HERE)

Author No. 1 (Gerd Doeben-Henisch)

Contact: info@uffmm.org

(Start: June 5, 2024, Last change: June 7, 2024)

Starting Point

A ‘text’ shall be written that speaks about the world, including all living beings, with ‘humans’ as the authors in the first instance. So far, we know of no cases where animals or plants write texts themselves: their view of life. We only know of humans who write from ‘their human perspective’ about life, animals, and plants. Much can be criticized about this approach. Upon further reflection, one might even realize that ‘humans writing about other humans and themselves’ is not so trivial either. Even humans writing ‘about themselves’ is prone to errors, can go completely ‘awry,’ can be entirely ‘wrong,’ which raises the question of what is ‘true’ or ‘false.’ Therefore, we should spend some thoughts on how we humans can talk about the world and ourselves in a way that gives us a chance not just to ‘fantasize,’ but to grasp something that is ‘real,’ something that describes what truly characterizes us as humans, as living beings, as inhabitants of this planet… but then the question pops up again, what is ‘real’? Are we caught in a cycle of questions with answers, where the answers themselves are again questions upon closer inspection?

First Steps

Life on Planet Earth

At the start of writing, we assume that there is a ‘Planet Earth’ and on this planet there is something we call ‘life,’ and we humans—belonging to the species Homo sapiens—are part of it.

Language

We also assume that we humans have the ability to communicate with each other using sounds. These sounds, which we use for communication, we call here ‘speech sounds’ to indicate that the totality of sounds for communication forms a ‘system’ which we ultimately call ‘language.’

Meaning

Since we humans on this planet can use completely different sounds for the ‘same objects’ in the same situation, it suggests that the ‘meaning’ of speech sounds is not firmly tied to the speech sounds themselves, but somehow has to do with what happens ‘in our minds.’ Unfortunately, we cannot look ‘into our minds.’ It seems a lot happens there, but this happening in the mind is ‘invisible.’ Nevertheless, in ‘everyday life,’ we experience that we can ‘agree’ with others whether it is currently ‘raining’ or if it smells ‘bad’ or if there is a trash bin on the sidewalk blocking the way, etc. So somehow, the ‘happenings in the mind’ seem to have certain ‘agreements’ among different people, so that not only I see something specific, but the other person does too, and we can even use the same speech sounds for it. And since a program like chatGPT can translate my German speech sounds, e.g., into English speech sounds, I can see that another person who does not speak German, instead of my word ‘Mülltonne,’ uses the word ‘trash bin’ and then nods in agreement: ‘Yes, there is a trash bin.’ Would that be a case for a ‘true statement’?

Changes and Memories

Since we experience daily how everyday life constantly ‘changes,’ we know that something that just found agreement may no longer find it the next moment because the trash bin is no longer there. We can only notice these changes because we have something called ‘memory’: we can remember that just now at a specific place there was a trash bin, but now it’s not. Or is this memory just an illusion? Can I trust my memory? If now everyone else says there was no trash bin, but I remember there was, what does that mean?

Concrete Body

Yes, and then my body: time and again I need to drink something, eat something, I’m not arbitrarily fast, I need some space, … my body is something very concrete, with all sorts of ‘sensations,’ ‘needs,’ a specific ‘shape,’ … and it changes over time: it grows, it ages, it can become sick, … is it like a ‘machine’?

Galaxies of Cells

Today we know that our human body resembles less a ‘machine’ and more a ‘galaxy of cells.’ Our body has about 37 trillion (10¹²) body cells with another 100 trillion cells in the gut that are vital for our digestive system, and these cells together form the ‘body system.’ The truly incomprehensible thing is that these approximately 140 trillion cells are each completely autonomous living beings, with everything needed for life. And if you know how difficult it is for us as humans to maintain cooperation among just five people over a long period, then you can at least begin to appreciate what it means that 140 trillion beings manage to communicate and coordinate actions every second—over many years, even decades—so that the masterpiece ‘human body’ exists and functions.

Origin as a Question

And since there is no ‘commander’ who constantly tells all the cells what to do, this ‘miracle of the human system’ expands further into the dimension of where the concept comes from that enables this ‘super-galaxy of cells’ to be as they are. How does this work? How did it arise?

Looking Behind Phenomena

In the further course, it will be important to gradually penetrate the ‘surface of everyday phenomena’ starting from everyday life, to make visible those structures that are ‘behind the phenomena,’ those structures that hold everything together and at the same time constantly move, change everything.

Fundamental Dimension of Time

All this implies the phenomenon ‘time’ as a basic category of all reality. Without time, there is also no ‘truth’…

[1] Specialists in brain research will of course raise their hand right away, and will want to say that they can indeed ‘look into the head’ by now, but let’s wait and see what this ‘looking into the head’ entails.

[2] If we assume for the number of stars in our home galaxy, the Milky Way, with an estimated 100 – 400 billion stars that there are 200 billion, then our body system would correspond to the scope of 700 galaxies in the format of the Milky Way, one cell for one star.

[3] Various disciplines of natural sciences, especially certainly evolutionary biology, have illuminated many aspects of this mega-wonder partially over the last approx. 150 years. One can marvel at the physical view of our universe, but compared to the super-galaxies of life on Planet Earth, the physical universe seems downright ‘boring’… Don’t worry: ultimately, both are interconnected: one explains the other…”

Telling Stories

Fragments of Everyday Life—Without Context

We constantly talk about something: the food, the weather, the traffic, shopping prices, daily news, politics, the boss, colleagues, sports events, music, … mostly, these are ‘fragments’ from the larger whole that we call ‘everyday life’. People in one of the many crisis regions on this planet, especially those in natural disasters or even in war…, live concretely in a completely different world, a world of survival and death.

These fragments in the midst of life are concrete, concern us, but they do not tell a story by themselves about where they come from (bombs, rain, heat,…), why they occur, how they are connected with other fragments. The rain that pours down is a single event at a specific place at a specific time. The bridge that must be closed because it is too old does not reveal from itself why this particular bridge, why now, why couldn’t this be ‘foreseen’? The people who are ‘too many’ in a country or also ‘too few’: Why is that? Could this have been foreseen? What can we do? What should we do?

The stream of individual events hits us, more or less powerfully, perhaps even simply as ‘noise’: we are so accustomed to it that we no longer even perceive certain events. But these events as such do not tell a ‘story about themselves’; they just happen, seemingly irresistibly; some say ‘It’s fate’.

Need for Meaning

It is notable that we humans still try to give the whole a ‘meaning’, to seek an ‘explanation’ for why things are the way they are. And everyday life shows that we have a lot of ‘imagination’ concerning possible ‘connections’ or ’causes’. Looking back into the past, we often smile at the various attempts at explanation by our ancestors: as long as nothing was known about the details of our bodies and about life in general, any story was possible. In our time, with science established for about 150 years, there are still many millions of people (possibly billions?) who know nothing about science and are willing to believe almost any story just because another person tells this story convincingly.

Liberation from the Moment through Words

Because of this ability, with the ‘power of imagination’ to pack things one experiences into a ‘story’ that suggests ‘possible connections’, through which events gain a ‘conceptual sense’, a person can try to ‘liberate’ themselves from the apparent ‘absoluteness of the moment’ in a certain way: an event that can be placed into a ‘context’ loses its ‘absoluteness’. Just by this kind of narrative, the experiencing person gains a bit of ‘power’: in narrating a connection, the narrator can make the experience ‘a matter’ over which they can ‘dispose’ as they see fit. This ‘power through the word’ can alleviate the ‘fear’ that an event can trigger. This has permeated the history of humanity from the beginning, as far as archaeological evidence allows.

Perhaps it is not wrong to first identify humans not as ‘hunters and gatherers’ or as ‘farmers’ but as ‘those who tell stories’.

[1] Such a magic word in Greek philosophy was the concept of ‘breath’ (Greek “pneuma”). The breath not only characterized the individually living but was also generalized to a life principle of everything that connected both body, soul, and spirit as well as permeated the entire universe. In the light of today’s knowledge, this ‘explanation’ could no longer be told, but about 2300 years ago, this belief was a certain ‘intellectual standard’ among all intellectuals, the prevailing ‘worldview’; it was ‘believed’. Anyone who thought differently was outside this ‘language game’.

Organization of an Order

Thinking Creates Relationships

As soon as one can ‘name’ individual events, things, processes, properties of things, and more through ‘language’, it is evident that humans have the ability to not only ‘name’ using language but to embed the ‘named’ through ‘arrangement of words in linguistic expression’ into ‘conceived relationships’, thereby connecting the individually named items not in isolation but in thought with others. This fundamental human ability to ‘think relationships in one’s mind’, which cannot be ‘seen’ but can indeed be ‘thought’ [1], is of course not limited to single events or a single relationship. Ultimately, we humans can make ‘everything’ a subject, and we can ‘think’ any ‘possible relationship’ in our minds; there are no fundamental restrictions here.

Stories as a Natural Force

Not only history is full of examples, but also our present day. Today, despite the incredible successes of modern science, almost universally, the wildest stories with ‘purely thought relationships’ are being told and immediately believed through all channels worldwide, which should give us pause. Our fundamental characteristic, that we can tell stories to break the absoluteness of the moment, obviously has the character of a ‘natural force’, deeply rooted within us, that we cannot ‘eradicate’; we might be able to ‘tame’ it, perhaps ‘cultivate’ it, but we cannot stop it. It is an ‘elemental characteristic’ of our thinking, that is: of our brain in the body.

Thought and Verified

The experience that we, the storytellers, can name events and arrange them into relationships—and ultimately without limit—may indeed lead to chaos if the narrated network of relationships is ultimately ‘purely thought’, without any real reference to the ‘real world around us’, but it is also our greatest asset. With it, humans can not only fundamentally free themselves from the apparent absoluteness of the present, but we can also create starting points with the telling of stories, ‘initially just thought relationships’, which we can then concretely ‘verify’ in our everyday lives.

A System of Order

When someone randomly sees another person who looks very different from what they are used to, all sorts of ‘assumptions’ automatically form in each person about what kind of person this might be. If one stops at these assumptions, these wild guesses can ‘populate the head’ and the ‘world in the head’ gets populated with ‘potentially evil people’; eventually, they might simply become ‘evil’. However, if one makes contact with the other, they might find that the person is actually nice, interesting, funny, or the like. The ‘assumptions in the head’ then transform into ‘concrete experiences’ that differ from what was initially thought. ‘Assumptions’ combined with ‘verification’ can thus lead to the formation of ‘reality-near ideas of relationships’. This gives a person the chance to transform their ‘spontaneous network of thought relationships’, which can be wrong—and usually are—into a ‘verified network of relationships’. Since ultimately the thought relationships as a network provide us with a ‘system of order’ in which everyday things are embedded, it appears desirable to work with as many ‘verified thought relationships’ as possible.

[1] The breath of the person opposite me, which for the Greeks connected my counterpart with the life force of the universe, which in turn is also connected with the spirit and the soul…

Hypotheses and Science

Challenge: Methodically Organized Guessing

The ability to think of possible relationships, and to articulate them through language, is innate [1], but the ‘use’ of this ability in everyday life, for example, to match thought relationships with the reality of everyday life, this ‘matching’/’verifying’ is not innate. We can do it, but we don’t have to. Therefore, it is interesting to realize that since the first appearance of Homo sapiens on this planet [2], 99.95% of the time has passed until the establishment of organized modern science about 150 years ago. This can be seen as an indication that the transition from ‘free guessing’ to ‘methodically organized systematic guessing’ must have been anything but easy. And if today still a large part of people—despite schooling and even higher education—[3] tend to lean towards ‘free guessing’ and struggle with organized verification, then there seems to be a not easy threshold that a person must overcome—and must continually overcome—to transition from ‘free’ to ‘methodically organized’ guessing.[4]

Starting Point for Science

The transition from everyday thinking to ‘scientific thinking’ is fluid. The generation of ‘thought relationships’ in conjunction with language, due to our ability of creativity/imagination, is ultimately also the starting point of science. While in everyday thinking we tend to spontaneously and pragmatically ‘verify’ ‘spontaneously thought relationships’, ‘science’ attempts to organize such verifications ‘systematically’ to then accept such ‘positively verified guesses’ as ’empirically verified guesses’ until proven otherwise as ‘conditionally true’. Instead of ‘guesses’, science likes to speak of ‘hypotheses’ or ‘working hypotheses’, but they remain ‘guesses’ through the power of our thinking and through the power of our imagination.[5]

[1] This means that the genetic information underlying the development of our bodies is designed so that our body with its brain is constructed during the growth phase in such a way that we have precisely this ability to ‘think of relationships’. It is interesting again to ask how it is possible that from a single cell about 13 trillion body cells (the approximately 100 trillion bacteria in the gut come ‘from outside’) can develop in such a way that they create the ‘impression of a human’ that we know.

[2] According to current knowledge, about 300,000 years ago in East Africa and North Africa, from where Homo sapiens then explored and conquered the entire world (there were still remnants of other human forms that had been there longer).

[3] I am not aware of representative empirical studies on how many people in a population tend to do this.

[4] Considering that we humans as the life form Homo sapiens only appeared on this planet after about 3.8 billion years, the 300,000 years of Homo sapiens make up roughly 0.008% of the total time since there has been life on planet Earth. Thus, not only are we as Homo sapiens a very late ‘product’ of the life process, but the ability to ‘systematically verify hypotheses’ also appears ‘very late’ in our Homo sapiens life process. Viewed across the entire life span, this ability seems to be extremely valuable, which is indeed true considering the incredible insights we as Homo sapiens have been able to gain with this form of thinking. The question is how we deal with this knowledge. This behavior of using systematically verified knowledge is not innate too.

[5] The ability of ‘imagination’ is not the opposite of ‘knowledge’, but is something completely different. ‘Imagination’ is a trait that ‘shows’ itself the moment we start to think, perhaps even in the fact ‘that’ we think at all. Since we can in principle think about ‘everything’ that is ‘accessible’ to our thinking, imagination is a factor that helps to ‘select’ what we think. In this respect, imagination is pre-posed to thinking.

AAI THEORY V2 –A Philosophical Framework

eJournal: uffmm.org,
ISSN 2567-6458, 22.February 2019
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

Last change: 23.February 2019 (continued the text)

Last change: 24.February 2019 (extended the text)

CONTEXT

In the overview of the AAI paradigm version 2 you can find this section  dealing with the philosophical perspective of the AAI paradigm. Enjoy reading (or not, then send a comment :-)).

THE DAILY LIFE PERSPECTIVE

The perspective of Philosophy is rooted in the everyday life perspective. With our body we occur in a space with other bodies and objects; different features, properties  are associated with the objects, different kinds of relations an changes from one state to another.

From the empirical sciences we have learned to see more details of the everyday life with regard to detailed structures of matter and biological life, with regard to the long history of the actual world, with regard to many interesting dynamics within the objects, within biological systems, as part of earth, the solar system and much more.

A certain aspect of the empirical view of the world is the fact, that some biological systems called ‘homo sapiens’, which emerged only some 300.000 years ago in Africa, show a special property usually called ‘consciousness’ combined with the ability to ‘communicate by symbolic languages’.

General setting of the homo sapiens species (simplified)
Figure 1: General setting of the homo sapiens species (simplified)

As we know today the consciousness is associated with the brain, which in turn is embedded in the body, which  is further embedded in an environment.

Thus those ‘things’ about which we are ‘conscious’ are not ‘directly’ the objects and events of the surrounding real world but the ‘constructions of the brain’ based on actual external and internal sensor inputs as well as already collected ‘knowledge’. To qualify the ‘conscious things’ as ‘different’ from the assumed ‘real things’ ‘outside there’ it is common to speak of these brain-generated virtual things either as ‘qualia’ or — more often — as ‘phenomena’ which are  different to the assumed possible real things somewhere ‘out there’.

PHILOSOPHY AS FIRST PERSON VIEW

‘Philosophy’ has many facets.  One enters the scene if we are taking the insight into the general virtual character of our primary knowledge to be the primary and irreducible perspective of knowledge.  Every other more special kind of knowledge is necessarily a subspace of this primary phenomenological knowledge.

There is already from the beginning a fundamental distinction possible in the realm of conscious phenomena (PH): there are phenomena which can be ‘generated’ by the consciousness ‘itself’  — mostly called ‘by will’ — and those which are occurring and disappearing without a direct influence of the consciousness, which are in a certain basic sense ‘given’ and ‘independent’,  which are appearing  and disappearing according to ‘their own’. It is common to call these independent phenomena ’empirical phenomena’ which represent a true subset of all phenomena: PH_emp  PH. Attention: These empirical phenomena’ are still ‘phenomena’, virtual entities generated by the brain inside the brain, not directly controllable ‘by will’.

There is a further basic distinction which differentiates the empirical phenomena into those PH_emp_bdy which are controlled by some processes in the body (being tired, being hungry, having pain, …) and those PH_emp_ext which are controlled by objects and events in the environment beyond the body (light, sounds, temperature, surfaces of objects, …). Both subsets of empirical phenomena are different: PH_emp_bdy PH_emp_ext = 0. Because phenomena usually are occurring  associated with typical other phenomena there are ‘clusters’/ ‘pattern’ of phenomena which ‘represent’ possible events or states.

Modern empirical science has ‘refined’ the concept of an empirical phenomenon by introducing  ‘standard objects’ which can be used to ‘compare’ some empirical phenomenon with such an empirical standard object. Thus even when the perception of two different observers possibly differs somehow with regard to a certain empirical phenomenon, the additional comparison with an ’empirical standard object’ which is the ‘same’ for both observers, enhances the quality, improves the precision of the perception of the empirical phenomena.

From these considerations we can derive the following informal definitions:

  1. Something is ‘empirical‘ if it is the ‘real counterpart’ of a phenomenon which can be observed by other persons in my environment too.
  2. Something is ‘standardized empirical‘ if it is empirical and can additionally be associated with a before introduced empirical standard object.
  3. Something is ‘weak empirical‘ if it is the ‘real counterpart’ of a phenomenon which can potentially be observed by other persons in my body as causally correlated with the phenomenon.
  4. Something is ‘cognitive‘ if it is the counterpart of a phenomenon which is not empirical in one of the meanings (1) – (3).

It is a common task within philosophy to analyze the space of the phenomena with regard to its structure as well as to its dynamics.  Until today there exists not yet a complete accepted theory for this subject. This indicates that this seems to be some ‘hard’ task to do.

BRIDGING THE GAP BETWEEN BRAINS

As one can see in figure 1 a brain in a body is completely disconnected from the brain in another body. There is a real, deep ‘gap’ which has to be overcome if the two brains want to ‘coordinate’ their ‘planned actions’.

Luckily the emergence of homo sapiens with the new extended property of ‘consciousness’ was accompanied by another exciting property, the ability to ‘talk’. This ability enabled the creation of symbolic languages which can help two disconnected brains to have some exchange.

But ‘language’ does not consist of sounds or a ‘sequence of sounds’ only; the special power of a language is the further property that sequences of sounds can be associated with ‘something else’ which serves as the ‘meaning’ of these sounds. Thus we can use sounds to ‘talk about’ other things like objects, events, properties etc.

The single brain ‘knows’ about the relationship between some sounds and ‘something else’ because the brain is able to ‘generate relations’ between brain-structures for sounds and brain-structures for something else. These relations are some real connections in the brain. Therefore sounds can be related to ‘something  else’ or certain objects, and events, objects etc.  can become related to certain sounds. But these ‘meaning relations’ can only ‘bridge the gap’ to another brain if both brains are using the same ‘mapping’, the same ‘encoding’. This is only possible if the two brains with their bodies share a real world situation RW_S where the perceptions of the both brains are associated with the same parts of the real world between both bodies. If this is the case the perceptions P(RW_S) can become somehow ‘synchronized’ by the shared part of the real world which in turn is transformed in the brain structures P(RW_S) —> B_S which represent in the brain the stimulating aspects of the real world.  These brain structures B_S can then be associated with some sound structures B_A written as a relation  MEANING(B_S, B_A). Such a relation  realizes an encoding which can be used for communication. Communication is using sound sequences exchanged between brains via the body and the air of an environment as ‘expressions’ which can be recognized as part of a learned encoding which enables the receiving brain to identify a possible meaning candidate.

DIFFERENT MODES TO EXPRESS MEANING

Following the evolution of communication one can distinguish four important modes of expressing meaning, which will be used in this AAI paradigm.

VISUAL ENCODING

A direct way to express the internal meaning structures of a brain is to use a ‘visual code’ which represents by some kinds of drawing the visual shapes of objects in the space, some attributes of  shapes, which are common for all people who can ‘see’. Thus a picture and then a sequence of pictures like a comic or a story board can communicate simple ideas of situations, participating objects, persons and animals, showing changes in the arrangement of the shapes in the space.

Pictorial expressions representing aspects of the visual and the auditory sens modes
Figure 2: Pictorial expressions representing aspects of the visual and the auditory sens modes

Even with a simple visual code one can generate many sequences of situations which all together can ‘tell a story’. The basic elements are a presupposed ‘space’ with possible ‘objects’ in this space with different positions, sizes, relations and properties. One can even enhance these visual shapes with written expressions of  a spoken language. The sequence of the pictures represents additionally some ‘timely order’. ‘Changes’ can be encoded by ‘differences’ between consecutive pictures.

FROM SPOKEN TO WRITTEN LANGUAGE EXPRESSIONS

Later in the evolution of language, much later, the homo sapiens has learned to translate the spoken language L_s in a written format L_w using signs for parts of words or even whole words.  The possible meaning of these written expressions were no longer directly ‘visible’. The meaning was now only available for those people who had learned how these written expressions are associated with intended meanings encoded in the head of all language participants. Thus only hearing or reading a language expression would tell the reader either ‘nothing’ or some ‘possible meanings’ or a ‘definite meaning’.

A written textual version in parallel to a pictorial version
Figure 3: A written textual version in parallel to a pictorial version

If one has only the written expressions then one has to ‘know’ with which ‘meaning in the brain’ the expressions have to be associated. And what is very special with the written expressions compared to the pictorial expressions is the fact that the elements of the pictorial expressions are always very ‘concrete’ visual objects while the written expressions are ‘general’ expressions allowing many different concrete interpretations. Thus the expression ‘person’ can be used to be associated with many thousands different concrete objects; the same holds for the expression ‘road’, ‘moving’, ‘before’ and so on. Thus the written expressions are like ‘manufacturing instructions’ to search for possible meanings and configure these meanings to a ‘reasonable’ complex matter. And because written expressions are in general rather ‘abstract’/ ‘general’ which allow numerous possible concrete realizations they are very ‘economic’ because they use minimal expressions to built many complex meanings. Nevertheless the daily experience with spoken and written expressions shows that they are continuously candidates for false interpretations.

FORMAL MATHEMATICAL WRITTEN EXPRESSIONS

Besides the written expressions of everyday languages one can observe later in the history of written languages the steady development of a specialized version called ‘formal languages’ L_f with many different domains of application. Here I am  focusing   on the formal written languages which are used in mathematics as well as some pictorial elements to ‘visualize’  the intended ‘meaning’ of these formal mathematical expressions.

Properties of an acyclic directed graph with nodes (vertices) and edges (directed edges = arrows)
Fig. 4: Properties of an acyclic directed graph with nodes (vertices) and edges (directed edges = arrows)

One prominent concept in mathematics is the concept of a ‘graph’. In  the basic version there are only some ‘nodes’ (also called vertices) and some ‘edges’ connecting the nodes.  Formally one can represent these edges as ‘pairs of nodes’. If N represents the set of nodes then N x N represents the set of all pairs of these nodes.

In a more specialized version the edges are ‘directed’ (like a ‘one way road’) and also can be ‘looped back’ to a node   occurring ‘earlier’ in the graph. If such back-looping arrows occur a graph is called a ‘cyclic graph’.

Directed cyclic graph extended to represent 'states of affairs'
Fig.5: Directed cyclic graph extended to represent ‘states of affairs’

If one wants to use such a graph to describe some ‘states of affairs’ with their possible ‘changes’ one can ‘interpret’ a ‘node’ as  a state of affairs and an arrow as a change which turns one state of affairs S in a new one S’ which is minimally different to the old one.

As a state of affairs I  understand here a ‘situation’ embedded in some ‘context’ presupposing some common ‘space’. The possible ‘changes’ represented by arrows presuppose some dimension of ‘time’. Thus if a node n’  is following a node n indicated by an arrow then the state of affairs represented by the node n’ is to interpret as following the state of affairs represented in the node n with regard to the presupposed time T ‘later’, or n < n’ with ‘<‘ as a symbol for a timely ordering relation.

Example of a state of affairs with a 2-dimensional space configured as a grid with a black and a white token
Fig.6: Example of a state of affairs with a 2-dimensional space configured as a grid with a black and a white token

The space can be any kind of a space. If one assumes as an example a 2-dimensional space configured as a grid –as shown in figure 6 — with two tokens at certain positions one can introduce a language to describe the ‘facts’ which constitute the state of affairs. In this example one needs ‘names for objects’, ‘properties of objects’ as well as ‘relations between objects’. A possible finite set of facts for situation 1 could be the following:

  1. TOKEN(T1), BLACK(T1), POSITION(T1,1,1)
  2. TOKEN(T2), WHITE(T2), POSITION(T2,2,1)
  3. NEIGHBOR(T1,T2)
  4. CELL(C1), POSITION(1,2), FREE(C1)

‘T1’, ‘T2’, as well as ‘C1’ are names of objects, ‘TOKEN’, ‘BACK’ etc. are names of properties, and ‘NEIGHBOR’ is a relation between objects. This results in the equation:

S1 = {TOKEN(T1), BLACK(T1), POSITION(T1,1,1), TOKEN(T2), WHITE(T2), POSITION(T2,2,1), NEIGHBOR(T1,T2), CELL(C1), POSITION(1,2), FREE(C1)}

These facts describe the situation S1. If it is important to describe possible objects ‘external to the situation’ as important factors which can cause some changes then one can describe these objects as a set of facts  in a separated ‘context’. In this example this could be two players which can move the black and white tokens and thereby causing a change of the situation. What is the situation and what belongs to a context is somewhat arbitrary. If one describes the agriculture of some region one usually would not count the planets and the atmosphere as part of this region but one knows that e.g. the sun can severely influence the situation   in combination with the atmosphere.

Change of a state of affairs given as a state which will be enhanced by a new object
Fig.7: Change of a state of affairs given as a state which will be enhanced by a new object

Let us stay with a state of affairs with only a situation without a context. The state of affairs is     a ‘state’. In the example shown in figure 6 I assume a ‘change’ caused by the insertion of a new black token at position (2,2). Written in the language of facts L_fact we get:

  1. TOKEN(T3), BLACK(T3), POSITION(2,2), NEIGHBOR(T3,T2)

Thus the new state S2 is generated out of the old state S1 by unifying S1 with the set of new facts: S2 = S1 {TOKEN(T3), BLACK(T3), POSITION(2,2), NEIGHBOR(T3,T2)}. All the other facts of S1 are still ‘valid’. In a more general manner one can introduce a change-expression with the following format:

<S1, S2, add(S1,{TOKEN(T3), BLACK(T3), POSITION(2,2), NEIGHBOR(T3,T2)})>

This can be read as follows: The follow-up state S2 is generated out of the state S1 by adding to the state S1 the set of facts { … }.

This layout of a change expression can also be used if some facts have to be modified or removed from a state. If for instance  by some reason the white token should be removed from the situation one could write:

<S1, S2, subtract(S1,{TOKEN(T2), WHITE(T2), POSITION(2,1)})>

Another notation for this is S2 = S1 – {TOKEN(T2), WHITE(T2), POSITION(2,1)}.

The resulting state S2 would then look like:

S2 = {TOKEN(T1), BLACK(T1), POSITION(T1,1,1), CELL(C1), POSITION(1,2), FREE(C1)}

And a combination of subtraction of facts and addition of facts would read as follows:

<S1, S2, subtract(S1,{TOKEN(T2), WHITE(T2), POSITION(2,1)}, add(S1,{TOKEN(T3), BLACK(T3), POSITION(2,2)})>

This would result in the final state S2:

S2 = {TOKEN(T1), BLACK(T1), POSITION(T1,1,1), CELL(C1), POSITION(1,2), FREE(C1),TOKEN(T3), BLACK(T3), POSITION(2,2)}

These simple examples demonstrate another fact: while facts about objects and their properties are independent from each other do relational facts depend from the state of their object facts. The relation of neighborhood e.g. depends from the participating neighbors. If — as in the example above — the object token T2 disappears then the relation ‘NEIGHBOR(T1,T2)’ no longer holds. This points to a hierarchy of dependencies with the ‘basic facts’ at the ‘root’ of a situation and all the other facts ‘above’ basic facts or ‘higher’ depending from the basic facts. Thus ‘higher order’ facts should be added only for the actual state and have to be ‘re-computed’ for every follow-up state anew.

If one would specify a context for state S1 saying that there are two players and one allows for each player actions like ‘move’, ‘insert’ or ‘delete’ then one could make the change from state S1 to state S2 more precise. Assuming the following facts for the context:

  1. PLAYER(PB1), PLAYER(PW1), HAS-THE-TURN(PB1)

In that case one could enhance the change statement in the following way:

<S1, S2, PB1,insert(TOKEN(T3,2,2)),add(S1,{TOKEN(T3), BLACK(T3), POSITION(2,2)})>

This would read as follows: given state S1 the player PB1 inserts a  black token at position (2,2); this yields a new state S2.

With or without a specified context but with regard to a set of possible change statements it can be — which is the usual case — that there is more than one option what can be changed. Some of the main types of changes are the following ones:

  1. RANDOM
  2. NOT RANDOM, which can be specified as follows:
    1. With PROBABILITIES (classical, quantum probability, …)
    2. DETERMINISTIC

Furthermore, if the causing object is an actor which can adapt structurally or even learn locally then this actor can appear in some time period like a deterministic system, in different collected time periods as an ‘oscillating system’ with different behavior, or even as a random system with changing probabilities. This make the forecast of systems with adaptive and/ or learning systems rather difficult.

Another aspect results from the fact that there can be states either with one actor which can cause more than one action in parallel or a state with multiple actors which can act simultaneously. In both cases the resulting total change has eventually to be ‘filtered’ through some additional rules telling what  is ‘possible’ in a state and what not. Thus if in the example of figure 6 both player want to insert a token at position (2,2) simultaneously then either  the rules of the game would forbid such a simultaneous action or — like in a computer game — simultaneous actions are allowed but the ‘geometry of a 2-dimensional space’ would not allow that two different tokens are at the same position.

Another aspect of change is the dimension of time. If the time dimension is not explicitly specified then a change from some state S_i to a state S_j does only mark the follow up state S_j as later. There is no specific ‘metric’ of time. If instead a certain ‘clock’ is specified then all changes have to be aligned with this ‘overall clock’. Then one can specify at what ‘point of time t’ the change will begin and at what point of time t*’ the change will be ended. If there is more than one change specified then these different changes can have different timings.

THIRD PERSON VIEW

Up until now the point of view describing a state and the possible changes of states is done in the so-called 3rd-person view: what can a person perceive if it is part of a situation and is looking into the situation.  It is explicitly assumed that such a person can perceive only the ‘surface’ of objects, including all kinds of actors. Thus if a driver of a car stears his car in a certain direction than the ‘observing person’ can see what happens, but can not ‘look into’ the driver ‘why’ he is steering in this way or ‘what he is planning next’.

A 3rd-person view is assumed to be the ‘normal mode of observation’ and it is the normal mode of empirical science.

Nevertheless there are situations where one wants to ‘understand’ a bit more ‘what is going on in a system’. Thus a biologist can be  interested to understand what mechanisms ‘inside a plant’ are responsible for the growth of a plant or for some kinds of plant-disfunctions. There are similar cases for to understand the behavior of animals and men. For instance it is an interesting question what kinds of ‘processes’ are in an animal available to ‘navigate’ in the environment across distances. Even if the biologist can look ‘into the body’, even ‘into the brain’, the cells as such do not tell a sufficient story. One has to understand the ‘functions’ which are enabled by the billions of cells, these functions are complex relations associated with certain ‘structures’ and certain ‘signals’. For this it is necessary to construct an explicit formal (mathematical) model/ theory representing all the necessary signals and relations which can be used to ‘explain’ the obsrvable behavior and which ‘explains’ the behavior of the billions of cells enabling such a behavior.

In a simpler, ‘relaxed’ kind of modeling  one would not take into account the properties and behavior of the ‘real cells’ but one would limit the scope to build a formal model which suffices to explain the oservable behavior.

This kind of approach to set up models of possible ‘internal’ (as such hidden) processes of an actor can extend the 3rd-person view substantially. These models are called in this text ‘actor models (AM)’.

HIDDEN WORLD PROCESSES

In this text all reported 3rd-person observations are called ‘actor story’, independent whether they are done in a pictorial or a textual mode.

As has been pointed out such actor stories are somewhat ‘limited’ in what they can describe.

It is possible to extend such an actor story (AS)  by several actor models (AM).

An actor story defines the situations in which an actor can occur. This  includes all kinds of stimuli which can trigger the possible senses of the actor as well as all kinds of actions an actor can apply to a situation.

The actor model of such an actor has to enable the actor to handle all these assumed stimuli as well as all these actions in the expected way.

While the actor story can be checked whether it is describing a process in an empirical ‘sound’ way,  the actor models are either ‘purely theoretical’ but ‘behavioral sound’ or they are also empirically sound with regard to the body of a biological or a technological system.

A serious challenge is the occurrence of adaptiv or/ and locally learning systems. While the actor story is a finite  description of possible states and changes, adaptiv or/ and locally learning systeme can change their behavior while ‘living’ in the actor story. These changes in the behavior can not completely be ‘foreseen’!

COGNITIVE EXPERT PROCESSES

According to the preceding considerations a homo sapiens as a biological system has besides many properties at least a consciousness and the ability to talk and by this to communicate with symbolic languages.

Looking to basic modes of an actor story (AS) one can infer some basic concepts inherently present in the communication.

Without having an explicit model of the internal processes in a homo sapiens system one can infer some basic properties from the communicative acts:

  1. Speaker and hearer presuppose a space within which objects with properties can occur.
  2. Changes can happen which presuppose some timely ordering.
  3. There is a disctinction between concrete things and abstract concepts which correspond to many concrete things.
  4. There is an implicit hierarchy of concepts starting with concrete objects at the ‘root level’ given as occurence in a concrete situation. Other concepts of ‘higher levels’ refer to concepts of lower levels.
  5. There are different kinds of relations between objects on different conceptual levels.
  6. The usage of language expressions presupposes structures which can be associated with the expressions as their ‘meanings’. The mapping between expressions and their meaning has to be learned by each actor separately, but in cooperation with all the other actors, with which the actor wants to share his meanings.
  7. It is assume that all the processes which enable the generation of concepts, concept hierarchies, relations, meaning relations etc. are unconscious! In the consciousness one can  use parts of the unconscious structures and processes under strictly limited conditions.
  8. To ‘learn’ dedicated matters and to be ‘critical’ about the quality of what one is learnig requires some disciplin, some learning methods, and a ‘learning-friendly’ environment. There is no guaranteed method of success.
  9. There are lots of unconscious processes which can influence understanding, learning, planning, decisions etc. and which until today are not yet sufficiently cleared up.

 

 

 

 

 

 

 

 

AAI THEORY V2 – Actor Story (AS)

eJournal: uffmm.org,
ISSN 2567-6458, 28.Januar 2019
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

— Outdated —

CONTEXT

An overview to the enhanced AAI theory  version 2 you can find here.  In this post we talk about  the generation of the actor story (AS).

ACTOR STORY

To get from the problem P to an improved configuration S measured by some expectation  E needs a process characterized by a set of necessary states Q which are connected by necessary changes X. Such a process can be described with the aid of  an actor story AS.

  1. The target of an actor story (AS) is a full specification of all identified necessary tasks T which lead from a start state q* to a goal state q+, including all possible and necessary changes X between the different states M.
  2. A state is here considered as a finite set of facts (F) which are structured as an expression from some language L distinguishing names of objects (like  ‘D1’, ‘Un1’, …) as well as properties of objects (like ‘being open’, ‘being green’, …) or relations between objects (like ‘the user stands before the door’). There can also e a ‘negation’ like ‘the door is not open’. Thus a collection of facts like ‘There is a door D1’ and ‘The door D1 is open’ can represent a state.
  3. Changes from one state q to another successor state q’ are described by the object whose action deletes previous facts or creates new facts.
  4. In this approach at least three different modes of an actor story will be distinguished:
    1. A textual mode generating a Textual Actor Story (TAS): In a textual mode a text in some everyday language (e.g. in English) describes the states and changes in plain English. Because in the case of a written text the meaning of the symbols is hidden in the heads of the writers it can be of help to parallelize the written text with the pictorial mode.
    2. A pictorial mode generating a Pictorial Actor Story (PAS). In a pictorial mode the drawings represent the main objects with their properties and relations in an explicit visual way (like a Comic Strip). The drawings can be enhanced by fragments of texts.
    3. A mathematical mode generating a Mathematical Actor Story (MAS): this can be done either (i) by  a pictorial graph with nodes and edges as arrows associated with formal expressions or (ii)  by a complete formal structure without any pictorial elements.
    4. For every mode it has to be shown how an AAI expert can generate an actor story out of the virtual cognitive world of his brain and how it is possible to decide the empirical soundness of the actor story.

 

QUANTUM THEORY (QT). Basic elements

eJournal: uffmm.org, ISSN 2567-6458, 2.January 2019
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email:
gerd@doeben-henisch.de

CONTEXT

This is a continuation from the post WHY QT FOR AAI? explaining the motivation why to look to quantum theory (QT) in the case of the AAI paradigm. After approaching QT from a philosophy of science perspective (see the post QUANTUM THEORY (QT). BASIC PROPERTIES) giving a ‘birds view’ of the relationship between a QT and the presupposed ‘real world’ and digging a bit into the first person view inside an observer we are here interested in the formal machinery of QT. For this we follow Grifftiths in his chapter 1.

QT BASIC ELEMENTS

MEASUREMENT

  1. The starting point of a quantum theory QT are ‘phenomena‘, which “lack any description in classical physics”, a kind of things “which human beings cannot observe directly”. To measure such phenomena one needs highly sophisticated machines, which poses the problem, that the interpretation of possible ‘measurement data’ in terms of a quantum theory depends highly on the understanding of the working of the used measurement apparatus. (cf. p.8)
  2. This problem is well known in philosophy of science: (i) one wants to built a new theory T. (ii) For this theory one needs appropriate measurement data MD. (iii) The measurement as such needs a well defined procedure including different kinds of pre-defined objects and artifacts. The description of the procedure including the artifacts (which can be machines) is a theory of its own called measurement theory T*. (iv) Thus one needs a theory T* to enable a new theory T.
  3. In the case of QT one has the special case that QT itself has to be part of the measurement theory T*, i.e. QT subset T*. But, as Griffiths points out, the measurement problem in QT is even deeper; it is not only the conceptual dependency of QT from its measurement theory T*, but in the case of QT does the measurement apparatus directly interact with the target objects of QT because the measurement apparatus is itself part of the atomic and sub-atomic world which is the target. (cf. p.8) This has led to include the measurement as ‘stochastic time development’ explicitly into the QT. (cf. p.8) In his book Griffiths follows the strategy to deal with the ‘collapse of the wave function’ within the theoretical level, because it does not take place “in the experimental physicist’s laboratory”. (cf. p.9)
  4. As a consequence of these considerations Griffiths develops the fundamental principles in the chapters 2-16 without making any reference to measurement.

PRE-KNOWLEDGE

  1. Besides the special problem of measurement in quantum mechanics there is the general problem of measurement for every kind of empirical discipline which requires a perception of the real world guided by a scientific bias called ‘scientific knowledge’! Without a theoretical pre-knowledge there is no scientific observation possible. A scientific observation needs already a pre-theory T* defining the measurement procedure as well as the pre-defined standard object as well as – eventually — an ‘appropriate’ measurement device. Furthermore, to be able to talk about some measurement data as ‘data related to an object of QT’ one needs additionally a sufficient ‘pre-knowledge’ of such an object which enables the observer to decide whether the measured data are to be classified as ‘related to the object of QT. The most convenient way to enable this is to have already a proposal for a QT as the ‘knowledge guide’ how one ‘should look’ to the measured data.

QT STATES

  1. Related to the phenomena of quantum mechanics the phenomena are in QT according to Griffiths understood as ‘particles‘ whose ‘state‘ is given by a ‘complex-valued wave function ψ(x)‘, and the collection of all possible wave functions is assumed to be a ‘complex linear vector space‘ with an ‘inner product’, known as a ‘Hilbert space‘. “Two wave functions φ(x) and ψ(x) represent ‘distinct physical states’ … if and only if they are ‘orthogonal’ in the sense that their ‘inner product is zero’. Otherwise φ(x) and ψ(x) represent incompatible states of the quantum system …” .(p.2)
  2. “A quantum property … corresponds to a subspace of the quantum Hilbert space or the projector onto this subspace.” (p.2)
  3. A sample space of mutually-exclusive possibilities is a decomposition of the identity as a sum of mutually commuting projectors. One and only one of these projectors can be a correct description of a quantum system at a given time.cf. p.3)
  4. Quantum sample spaces can be mutually incompatible. (cf. p.3)
  5. “In … quantum mechanics [a physical variable] is represented by a Hermitian operator.… a real-valued function defined on a particular sample space, or decomposition of the identity … a quantum system can be said to have a value … of a physical variable represented by the operator F if and only if the quantum wave function is in an eigenstate of F … . Two physical variables whose operators do not commute correspond to incompatible sample spaces… “.(cf. p.3)
  6. “Both classical and quantum mechanics have dynamical laws which enable one to say something about the future (or past) state of a physical system if its state is known at a particular time. … the quantum … dynamical law … is the (time-dependent) Schrödinger equation. Given some wave function ψ_0 at a time t_0 , integration of this equation leads to a unique wave function ψ_t at any other time t. At two times t and t’ these uniquely defined wave functions are related by a … time development operator T(t’ , t) on the Hilbert space. Consequently we say that integrating the Schrödinger equation leads to unitary time development.” (p.3)
  7. “Quantum mechanics also allows for a stochastic or probabilistic time development … . In order to describe this in a systematic way, one needs the concept of a quantum history … a sequence of quantum events (wave functions or sub-spaces of the Hilbert space) at successive times. A collection of mutually … exclusive histories forms a sample space or family of histories, where each history is associated with a projector on a history Hilbert space. The successive events of a history are, in general, not related to one another through the Schrödinger equation. However, the Schrödinger equation, or … the time development operators T(t’ , t), can be used to assign probabilities to the different histories belonging to a particular family.” (p.3f)

HILBERT SPACE: FINITE AND INFINITE

  1. “The wave functions for even such a simple system as a quantum particle in one dimension form an infinite-dimensional Hilbert space … [but] one does not have to learn functional analysis in order to understand the basic principles of quantum theory. The majority of the illustrations used in Chs. 2–16 are toy models with a finite-dimensional Hilbert space to which the usual rules of linear algebra apply without any qualification, and for these models there are no mathematical subtleties to add to the conceptual difficulties of quantum theory … Nevertheless, they provide many useful insights into general quantum principles.”. (p.4f)

CALCULUS AND PROBABILITY

  1. Griffiths (2003) makes considerable use of toy models with a simple discretized time dependence … To obtain … unitary time development, one only needs to solve a simple difference equation, and this can be done in closed form on the back of an envelope. (cf. p.5f)
  2. Probability theory plays an important role in discussions of the time development of quantum systems. … when using toy models the simplest version of probability theory, based on a finite discrete sample space, is perfectly adequate.” (p.6)
  3. “The basic concepts of probability theory are the same in quantum mechanics as in other branches of physics; one does not need a new “quantum probability”. What distinguishes quantum from classical physics is the issue of choosing a suitable sample space with its associated event algebra. … in any single quantum sample space the ordinary rules for probabilistic reasoning are valid. ” (p.6)

QUANTUM REASONING

  1. The important difference compared to classical mechanics is the fact that “an initial quantum state does not single out a particular framework, or sample space of stochastic histories, much less determine which history in the framework will actually occur.” (p.7) There are multiple incompatible frameworks possible and to use the ordinary rules of propositional logic presupposes to apply these to a single framework. Therefore it is important to understand how to choose an appropriate framework.(cf. p.7)

NEXT

These are the basic ingredients which Griffiths mentions in chapter 1 of his book 2013. In the following these ingredients have to be understood so far, that is becomes clear how to relate the idea of a possible history of states (cf. chapters 8ff) where the future of a successor state in a sequence of timely separated states is described by some probability.

REFERENCES

  • R.B. Griffiths. Consistent Quantum Theory. Cambridge University Press, New York, 2003