CASE STUDY 1. FROM DAAI to ACA. Transforming HMI into ACA (Applied Cultural Anthropology)

eJournal: uffmm.org
ISSN 2567-6458, 28.July 2020
Email: info@uffmm.org

Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

Abstract

The collection of papers in the Case Studies Section deals with the
possible applications of the general concept of a GCA Generative Cul-
tural Anthropology to all kinds of cultural processes. The GCA paradigm
has been derived from the formalized DAAI Distributed Actor-Actor In-
teraction theory, which in turn is a development based on the common
HMI Human Machine Interaction paradigm reformulated within the Sys-
tems Engineering paradigm. The GCA is a very general and strong theory
paradigm, but, saying this, it is for most people difficult to understand,
because it is highly interdisciplinary, and it needs some formal technical
skills, which are not too common. During the work in the last three
months it became clear, that the original HMI and DAAI approach can
also be understood as the case of something which one could call ACA
Applied Cultural Anthropology as part of an GCA. The concept of ACA
is more or less directly understandable for most people.

case1-daai-aca-v1

CASE STUDY – SIMULATION GAMES – PHASE 1 – Iterative Development of a Dynamic World Model

ISSN 2567-6458, 19.-30.June 2020
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

CONTEXT

To work within the Generative Cultural Anthropology [GCA] Theory one needs a practical tool which allows the construction of dynamic world models, the storage of these models, their usage within a simulation game environment together with an evaluation tool.  To prepare a simulation game within a Hybrid Simulation Game Environment [HSGE] one needs an
iterative development process which is described below.

CASE STUDY – SIMULATION GAMES – PHASE 1: Iterative Development of a Dynamic World Model – Part of the Generative Cultural Anthropology [GCA] Theory

Contents
1 Overview of the Whole Development Process
2 Cognitive Aspects of Symbolic Expressions
3 Symbolic Representations and Transformations
4 Abstract-Concrete Concepts
5 Implicit Structures Embedded in Experience
5.1 Example 1

daai-analysis-simgame-development-v3 (June-30, 2020)

daai-analysis-simgame-development-v2 (June-20, 2020)

daai-analysis-simgame-development-v1 (June-19,2020)

Going back to the section Case Studies.