CASE STUDY 1. FROM DAAI to ACA. Transforming HMI into ACA (Applied Cultural Anthropology)

eJournal: uffmm.org
ISSN 2567-6458, 28.July 2020
Email: info@uffmm.org

Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

Abstract

The collection of papers in the Case Studies Section deals with the
possible applications of the general concept of a GCA Generative Cul-
tural Anthropology to all kinds of cultural processes. The GCA paradigm
has been derived from the formalized DAAI Distributed Actor-Actor In-
teraction theory, which in turn is a development based on the common
HMI Human Machine Interaction paradigm reformulated within the Sys-
tems Engineering paradigm. The GCA is a very general and strong theory
paradigm, but, saying this, it is for most people difficult to understand,
because it is highly interdisciplinary, and it needs some formal technical
skills, which are not too common. During the work in the last three
months it became clear, that the original HMI and DAAI approach can
also be understood as the case of something which one could call ACA
Applied Cultural Anthropology as part of an GCA. The concept of ACA
is more or less directly understandable for most people.

case1-daai-aca-v1

KOMEGA REQUIREMENTS No.1. Basic Application Scenario

KOMEGA REQUIREMENTS No.1. Basic Application Scenario

ISSN 2567-6458, 26.July – 11.August 2020
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

CONTEXT

As described in the uffmm eJournal  the wider context of this software project is a generative theory of cultural anthropology [GCA] which is an extension of the engineering theory called Distributed Actor-Actor Interaction [DAAI]. In  the section Case Studies of the uffmm eJournal there is also a section about Python co-learning – mainly
dealing with python programming – and a section about a web-server with
Dragon. This document will be part of the Case Studies section.

PDF TEXT:

requirements-no1-v3-11Aug2020 (published: Aug-11, 2020; this version replaces the version from 7.August 2020)

requirements-no1-v2-2-7Aug2020 (published: Aug-7, 2020; this version replaces the version from 6.August 2020)

requirements-no1-v2-6Aug2020 (published: Aug-6, 2020; this version replaces the version from 25.July 2020)

requirements-no1-25july2020-v1-pub (published: July-26, 2020)

The Observer-World Framework. Part of Case-Studies Phase 1

Observer-World Framework. Part of Case-Studies Phase 1

ISSN 2567-6458, 16.July 2020
Email: info@uffmm.org
Author: Gerd Doeben-Henisch
Email: gerd@doeben-henisch.de

CONTEXT

To work within the Generative Cultural Anthropology [GCA] Theory one needs a practical tool which allows the construction of dynamic world models, the storage of these models, their usage within a simulation game environment together with an evaluation tool. Basic requirements for such
a tool will be described here with the example called a Hybrid Simulation Game Environment [HSGE]. To prepare a simulation game one needs an iterative development process which follows some general assumptions. In this paper the subject of discussion is the observer-world-framework.

PDF:observer-world-framework-v3 (Corrected Version UTC 08:40 + 2 for the author)

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