The collection of papers in the Case Studies Section deals with the
possible applications of the general concept of a GCA Generative Cul- tural Anthropology to all kinds of cultural processes. The GCA paradigm
has been derived from the formalized DAAI Distributed Actor-Actor In- teraction theory, which in turn is a development based on the common HMI Human Machine Interaction paradigm reformulated within the Sys- tems Engineering paradigm. The GCA is a very general and strong theory
paradigm, but, saying this, it is for most people difficult to understand,
because it is highly interdisciplinary, and it needs some formal technical
skills, which are not too common. During the work in the last three
months it became clear, that the original HMI and DAAI approach can
also be understood as the case of something which one could call ACA Applied Cultural Anthropology as part of an GCA. The concept of ACA
is more or less directly understandable for most people.
To work within the Generative Cultural Anthropology [GCA] Theory one needs a practical tool which allows the construction of dynamic world models, the storage of these models, their usage within a simulation game environment together with an evaluation tool. Basic requirements for such
a tool will be described here with the example called a Hybrid Simulation Game Environment [HSGE]. To prepare a simulation game one needs an iterative development process which follows some general assumptions. In this paper the subject of discussion is the observer-world-framework.